課程信息
4.3
17 個評分
4 個審閱
Welcome to Rapid Gameplay Prototyping, the first course in Unity's Gameplay Programming Specialization! This course is exam preparation for Unity's Expert Gameplay Programmer Certification Exam. This course will challenge you with a series of realistic programming problems in Unity video-game projects, inspired by one or more of the topics covered in the Expert Gameplay Programmer Exam. Throughout this course, you will work on a 2D “infinite platformer” game project. This will help you practice prototyping core game play mechanics, including scripting GameObjects and their components, coordinating UI systems, and implementing UI scripting. You will also identify conflicts and implement solutions during the prototype stage. This is an advanced-level course, intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. To succeed in this courses, you should have at least 2-3 years of experience developing games with Unity. You should be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
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立即開始,按照自己的計劃學習。
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Advanced Level

高級

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建議:4 weeks, 2-3 hours per week

完成時間大約為12 小時
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字幕:English
Globe

100% 在線課程

立即開始,按照自己的計劃學習。
Calendar

可靈活調整截止日期

根據您的日程表重置截止日期。
Advanced Level

高級

Clock

建議:4 weeks, 2-3 hours per week

完成時間大約為12 小時
Comment Dots

English

字幕:English

教學大綱 - 您將從這門課程中學到什麼

1

章節
Clock
完成時間為 6 小時

Core Gameplay Prototyping

For the first week of this course, you’ll get practice in identifying and configuring the required Components and key features for a game prototype from an analysis of a Game Design Document. You’ll develop the technical design for basic user controls, and behaviors for the player’s character and the NPCs, and then implement them....
Reading
10 個視頻(共 42 分鐘), 13 個閱讀材料, 1 個測驗
Video10 個視頻
The Expert Gameplay Programmer Exam2分鐘
Course Introduction1分鐘
Understanding What the GDD Wants3分鐘
Converting the GDD to Unity2分鐘
Let the User Move3分鐘
Refining User Control7分鐘
Getting the Basics Set Up For the Most Basic NPC7分鐘
Inheritance and Polymorphism5分鐘
A Zoo for NPCs3分鐘
Reading13 個閱讀材料
The Expert Gameplay Programmer Exam10分鐘
Course Prerequisites & Unity Resources10分鐘
About the Challenges and Solutions10分鐘
Infinite Platformer - Unity Project Files30分鐘
Infinite Platformer Game Design Document (GDD)30分鐘
Challenge 1 - Add User Controls30分鐘
Solution to Challenge 1 - Add User Controls15分鐘
Challenge 2 - Debug User Controls30分鐘
Solution to Challenge 2 - Debug User Controls15分鐘
Challenge 3 - Create an Enemy Prefab分鐘
Solution to Challenge 3 - Create an Enemy Prefab15分鐘
Challenge 4 - Add Walker Prefab分鐘
Solution to Challenge 4 - Add Walker Prefab15分鐘
Quiz1 個練習
Core Gameplay Prototyping15分鐘

2

章節
Clock
完成時間為 2 小時

UI Coordinate Systems

Providing feedback to the player is crucial for a game prototype, and nothing works as well to provide feedback as the User Interface. A UI has to be carefully constructed to deliver this feedback, though, and it has to be responsive. Thus knowledge of the various ways UI can be implemented into a game and how it performs across various devices is key to success. This week you’ll be having a look at the various UI coordinate systems in order to determine which best supports your game’s mechanics. Then you’ll implement a basic UI, keeping the aspect ratios of varying devices in mind, all while optimizing the UI's performance. When you’re done, you’ll have a UI that, once wired up to the appropriate game code, will provide valuable feedback. But most importantly, it won’t detract from the gameplay experience....
Reading
6 個視頻(共 14 分鐘), 2 個閱讀材料, 1 個測驗
Video6 個視頻
What does the GDD Require?2分鐘
Static Aspect Ratios分鐘
Dynamic Aspect Ratios2分鐘
Configuring What Can Be Hit2分鐘
Masking the Graphic Raycaster3分鐘
Reading2 個閱讀材料
Challenge 5 - Build the UI Canvas分鐘
Solution to Challenge 5 - Build the UI Canvas15分鐘
Quiz1 個練習
UI Settings20分鐘

3

章節
Clock
完成時間為 6 小時

UI Scripting

Your UI is ready to provide feedback, and for that it needs data and methods of translating that data into visuals that user can quickly absorb. From simple meters for health or time, to complex maps showing player progress or proximity, these elements need to run smoothly and accurately. If your game must be localized into multiple languages, you’ll have to plan and execute for that, too. This week you’ll delve into the scripting side of UI. You’ll hook up last week’s UI to your gameplay, and add new features derived from scene data. All this has to perform well, which will require a look at the UI Profiler to determine how to optimize per platform. For elements that require localization, you’ll use a script to determine which assets need to be replaced. When you’re done, your UI will give you real-time feedback on your gameplay....
Reading
11 個視頻(共 58 分鐘), 8 個閱讀材料, 1 個測驗
Video11 個視頻
Any Feedback is Better Than None12分鐘
Testing Through the UI7分鐘
Adding a Mini-Map6分鐘
Adding a Radar: Part 13分鐘
Adding a Radar: Part 28分鐘
The UI Profiler & Frame Debugger4分鐘
UI Optimizations1分鐘
Identify Localization Needs: Part 14分鐘
Identify Localization Needs: Part 21分鐘
Localization Implementation5分鐘
Reading8 個閱讀材料
Challenge 6 - Wire Up a Dynamic UI分鐘
Solution to Challenge 6 - Wire Up a Dynamic UI15分鐘
Challenge 7 - Add a Mini-Map分鐘
Solution to Challenge 7 - Add a Mini-Map15分鐘
Challenge 8 - Add a Radar分鐘
Solution to Challenge 8 - Add a Radar15分鐘
Challenge 9 - Implement HUD Localization分鐘
Solution to Challenge 9 - HUD Localization15分鐘
Quiz1 個練習
UI Scripting20分鐘

4

章節
Clock
完成時間為 4 小時

Conflicts & Solutions During Prototype

The reason we prototype is to test an idea before fully committing to it. Ideas that sound amazing on paper may need a lot of tweaking, or may work great except for one big loophole. They may be completely infeasible, but through prototyping lead to something even better. By analyzing gameplay and making adjustments where needed, you can make a good idea into an amazing game. In this last week of Rapid Prototyping, you’ll be verifying the functioning of your procedural level generation and analyzing your prototype for any other conflicts in gameplay. Of course you’ll need to identify solutions for those conflicts should they emerge, and further prototype solutions. Some prototypes are made only to test an idea, while many go on to become the game should the idea be successful. Your prototype will be a fully playable game, ready for you to expand and iterate upon....
Reading
3 個視頻(共 16 分鐘), 3 個閱讀材料, 1 個測驗
Video3 個視頻
Making the Computer Provide Useful Feedback5分鐘
On Paper2分鐘
Reading3 個閱讀材料
Infinite Platformer GDD10分鐘
Instructor's Solution to Final Challenge15分鐘
Congratulations!10分鐘

講師

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

關於 Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

關於 Unity Expert Gameplay Programmer Certification Preparation 專項課程

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

常見問題

  • Once you enroll for a Certificate, you’ll have access to all videos, quizzes, and programming assignments (if applicable). Peer review assignments can only be submitted and reviewed once your session has begun. If you choose to explore the course without purchasing, you may not be able to access certain assignments.

  • When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

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