課程信息
4.6
632 個評分
156 個審閱
專項課程

第 2 門課程(共 5 門),位於

100% 在線

100% 在線

立即開始,按照自己的計劃學習。
可靈活調整截止日期

可靈活調整截止日期

根據您的日程表重置截止日期。
初級

初級

完成時間(小時)

完成時間大約為14 小時

建議:3 hours/week...
可選語言

英語(English)

字幕:英語(English), 中文(簡體)...

您將獲得的技能

Interactive StorytellingVideo Game DevelopmentVideo Game DesignGame Design
專項課程

第 2 門課程(共 5 門),位於

100% 在線

100% 在線

立即開始,按照自己的計劃學習。
可靈活調整截止日期

可靈活調整截止日期

根據您的日程表重置截止日期。
初級

初級

完成時間(小時)

完成時間大約為14 小時

建議:3 hours/week...
可選語言

英語(English)

字幕:英語(English), 中文(簡體)...

教學大綱 - 您將從這門課程中學到什麼

1
完成時間(小時)
完成時間為 2 小時

Week 1: An Introduction to Story

For the first week of the class, we will be analyzing the components of three-act structure using a classic fairytale as an example. We'll examine the characters in the story by figuring out their goals and the main conflict that creates a rising arc of action to keep the audience interested....
Reading
6 個視頻(共 26 分鐘), 3 個閱讀材料, 1 個測驗
Video6 個視頻
Welcome1分鐘
What makes a story compelling?3分鐘
How games benefit from stories4分鐘
How to see a game as a story first5分鐘
Defining the Spine3分鐘
Three-Act Structure and Rising Action6分鐘
Reading3 個閱讀材料
About this Course8分鐘
Getting Started8分鐘
Story Synopsis: Sleeping Beauty8分鐘
2
完成時間(小時)
完成時間為 3 小時

Week 2: Game Story Structure

In this week, we will draw a parallel between last week’s discussion on rising action and how that relates to gameplay. Looking at a pair of contemporary games, we'll learn how to identify story structure and themes of rising action, just like we would with traditional stories and movies. Lastly, we’ll evaluate the role that primary and secondary characters come to play in the unveiling of a game’s story and discuss the importance of understanding how these games present their stories in the actual gameplay....
Reading
4 個視頻(共 21 分鐘), 12 個閱讀材料, 1 個測驗
Video4 個視頻
Defining Characters and Character Goals7分鐘
Using Secondary Characters3分鐘
Writing a Character Brief4分鐘
Reading12 個閱讀材料
Story Synopsis: StarCraft II: Wings of Liberty8分鐘
Story Synopsis Points8分鐘
Story Synopsis: Angry Birds8分鐘
About Character Briefs8分鐘
Character Brief: Jim Raynor8分鐘
Character Brief: Emperor Mengsk5分鐘
Character Brief: Tychus Findlay5分鐘
About Setting Descriptions8分鐘
Setting Description: Angry Birds8分鐘
Setting Description: Mar Sara8分鐘
Setting Description: The Hyperion8分鐘
Setting Description: Char5分鐘
3
完成時間(小時)
完成時間為 3 小時

Week 3: Story Workshop

This week, we explore ideation techniques and learn how to consolidate our ideas into more formalized stories specifically for pushing them towards a game design. We will take a look at the importance of, and ways to refine, characters and settings as we develop an initial concept in story form first, and then next week, into a game....
Reading
4 個視頻(共 25 分鐘), 8 個閱讀材料, 1 個測驗
Video4 個視頻
Personal Writing Advice5分鐘
Refining the Spine5分鐘
Connecting Ideas and Characters6分鐘
Reading8 個閱讀材料
About Idea Sheets8分鐘
Idea Sheet: Dead-Eye Jane8分鐘
Idea Sheet: Settings for The Shooter8分鐘
Review: Story Synopses8分鐘
Story Synopsis: The Shooter10分鐘
Review: Character Briefs5分鐘
Character Brief: Jake8分鐘
Character Brief: Dead-Eye Jane8分鐘
4
完成時間(小時)
完成時間為 3 小時

Week 4: From Story to Game

For this last week of class, we will begin by seeing what a game design document is, and evaluate a few different templates you can use. Then, we will take the story we built in last week’s course, The Shooter, and define it as a playable game outlined in a game design document. ...
Reading
5 個視頻(共 25 分鐘), 6 個閱讀材料, 1 個測驗
Video5 個視頻
Diving Deeper into the Design Document4分鐘
Turning The Shooter's Story into a Game5分鐘
The Shooter's Rising Gameplay8分鐘
Course Wrap Up1分鐘
Reading6 個閱讀材料
About Story Presentation Schemes8分鐘
Presentation Scheme: Part One - StarCraft II Gameplay Overview8分鐘
Presentation Scheme: Part Two - StarCraft II Missions10分鐘
What is a Gameplay Flowchart?8分鐘
Gameplay Flowchart: StarCraft II5分鐘
Course Credits5分鐘
4.6
職業方向

50%

完成這些課程後已開始新的職業生涯
工作福利

83%

通過此課程獲得實實在在的工作福利

熱門審閱

創建者 CSDec 31st 2015

This is my favorite course ever. Dariush teaches in such an engaging way and it shows you how to have a creative yet objective and analyzed mindset for creating a story and narrative for a Video Game.

創建者 DANov 7th 2017

This is so helpful. It covers all the essentials of developing a good story, applicable in any form of media, then it focuses on converting the story to a game by adding interactive gameplay elements.

講師

Avatar

Dariush Derakhshani

Faculty, Character Animation
School of Film/Video

關於 California Institute of the Arts

CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions. ...

關於 Game Design: Art and Concepts 專項課程

Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game....
Game Design: Art and Concepts

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