課程信息
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第 3 門課程(共 5 門)

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立即開始,按照自己的計劃學習。

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初級

完成時間大約為11 小時

建議:3 hours/week...

英語(English)

字幕:英語(English)

您將獲得的技能

Level DesignArtVideo Game DesignGame Design

第 3 門課程(共 5 門)

100% 在線

立即開始,按照自己的計劃學習。

可靈活調整截止日期

根據您的日程表重置截止日期。

初級

完成時間大約為11 小時

建議:3 hours/week...

英語(English)

字幕:英語(English)

教學大綱 - 您將從這門課程中學到什麼

1
完成時間為 2 小時

Introduction to World Design

During this first week, we'll start with a brief overview of game worlds and game design. We’ll also examine environments and larger world-based concepts to see how games incorporate a macro-level view of how they progress. At the end of the week, a short assignment prompts you to examine, analyze and comment on games that marked or interested you in terms of their environment design.

...
4 個視頻 (總計 9 分鐘), 4 個閱讀材料, 1 個測驗
4 個視頻
Making a game world1分鐘
4 個閱讀材料
About this course5分鐘
Causes and Consequences3分鐘
Considering Game Worlds3分鐘
Example: Week 1 Assignment5分鐘
2
完成時間為 3 小時

Do Your Research

Where do you start when designing a world? Where should you begin to look for sparking that creative impulse? This week we will be exploring ideas and presentation techniques for a game’s environment and world design. I encourage you to draw inspiration from other art practices, artists, video games or even your everyday surroundings. The assignment at the end of the week challenges you to present a proposal for a possible world through concept artwork for peer evaluation.

...
7 個視頻 (總計 18 分鐘), 2 個閱讀材料, 1 個測驗
7 個視頻
Clockworks1分鐘
Questions3分鐘
Back to the rulebook2分鐘
Make it yours1分鐘
Shuffle your ideas1分鐘
2 個閱讀材料
Strategies for shuffling your ideas1分鐘
Example: Week 2 Assignment8分鐘
3
完成時間為 3 小時

The Way You Move

How do you move in a video game world? This week we’ll discuss fundamental components and concepts in world and level design. Naturally, these evolve as the gameplay progresses but there are specific strategies you can use to create the finer details in a game environment. At the end of the week, you are challenged to take the previous week’s visual research exercise and expand upon it, giving it shape and volume.

...
9 個視頻 (總計 21 分鐘), 4 個閱讀材料, 1 個測驗
9 個視頻
The Garden3分鐘
Navigation and Time1分鐘
Moveset2分鐘
From point A to point B3分鐘
Linear vs. Non-Linear2分鐘
The Grey Box1分鐘
4 個閱讀材料
The Bigger Picture8分鐘
Two types of navigation8分鐘
Level design in local spaces8分鐘
Example: Week 3 Assignment8分鐘
4
完成時間為 3 小時

A Whole World

Bring your game world to life. In this final week, we’ll be putting down what will eventually define the look, ambience and atmosphere of your world, learning specifically how to convey a mood for a unique and engaging game environment. Go back to your assignment from Week 2 to pull from your inspirations and models. Build on your volumetric model from Week 3 and add details. Define the light, the color palette and the overall visual context of your game space.

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6 個視頻 (總計 17 分鐘), 4 個閱讀材料, 1 個測驗
6 個視頻
Lighting is key3分鐘
Colors1分鐘
Final Round2分鐘
4 個閱讀材料
In the Shadows8分鐘
Color your world5分鐘
Example: Week 4 Assignment8分鐘
Course Credits2分鐘
4.4
131 個審閱Chevron Right

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來自电子游戏中的世界设计的熱門評論

創建者 RCJan 23rd 2019

I'm not a effective learner so I can't get much from it, but I certainly learn some rules for building world, I would review these contents some days, thank you so much for your teaching!

創建者 TTFeb 7th 2018

The videos are nice and clear, and I love seeing examples for the homework, it really helped. I also loved reviewing my peers and having them review me, they had awesome ideas!

講師

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Théotime Vaillant

Instructor, Experimental Animation
School of Film/Video

關於 加州艺术学院

CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions. ...

關於 游戏设计:艺术和概念 專項課程

Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game....
游戏设计:艺术和概念

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