Prefabs, Nested Prefabs and Variants in Unity

提供方
Coursera Project Network
在此指導項目中,您將:

Create a basic prefab

Create a prefab variant

Create a nested prefab

Clock1.5 hours
Beginner初級
Cloud無需下載
Video分屏視頻
Comment Dots英語(English)
Laptop僅限桌面

Managing assets in a game can be complicated and confusing. Even for small projects, maintaining consistency of assets across multiple levels is difficult and time-consuming. To help with this task, Unity allows saving of prefabricated objects, or "Prefabs." In this project, we will explore the power and convenience of Prefabs. We will create a simple "capsule bot," made of primitive objects, and explore how prefabs, with overrides and a special prefab mode, make asset-duplication and reconfiguration simple. We will then explore prefab variants, which inherit from a parent prefab, and nested prefabs that are compound objects made of many child-prefabs. (There is no coding in this guided project.)

您要培養的技能

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

分步進行學習

在與您的工作區一起在分屏中播放的視頻中,您的授課教師將指導您完成每個步驟:

  1. Introduction and License-Activation

  2. Create a Basic Prefab

  3. Using Prefab Mode

  4. Override Prefabs for Custom Objects

  5. Create Prefab Variants

  6. Create Nested Prefabs

指導項目工作原理

您的工作空間就是瀏覽器中的雲桌面,無需下載

在分屏視頻中,您的授課教師會為您提供分步指導

常見問題

常見問題

還有其他問題嗎?請訪問 學生幫助中心