Prefabs, Nested Prefabs and Variants in Unity

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在此指導項目中,您將:
1.5 hours
初級
無需下載
分屏視頻
英語(English)
僅限桌面

Managing assets in a game can be complicated and confusing. Even for small projects, maintaining consistency of assets across multiple levels is difficult and time-consuming. To help with this task, Unity allows saving of prefabricated objects, or "Prefabs." In this project, we will explore the power and convenience of Prefabs. We will create a simple "capsule bot," made of primitive objects, and explore how prefabs, with overrides and a special prefab mode, make asset-duplication and reconfiguration simple. We will then explore prefab variants, which inherit from a parent prefab, and nested prefabs that are compound objects made of many child-prefabs. (There is no coding in this guided project.)

您要培養的技能

  • Video-game Development

  • C sharp (C#) Programming Language

  • Unity 3D

  • Unity

  • Application development

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