課程信息
5.0
3 個評分
In this course you’ll focus on the fundamentals of teaching the impacts of technology, starting by exploring how you interact with and benefit from technology in a typical 24 hour period, such as the desire for instant food and entertainment. This will be done through a series of paired teaching sections, exploring a specific “Impact of Computing” in your typical day and the “Technologies and Computing Concepts” that enable that impact, all at a K12-appropriate level. This course is part of a larger Specialization through which you’ll learn impacts of computing concepts you need to know, organized into 5 distinct digital "worlds”, as well as learn pedagogical techniques and evaluate lesson plans and resources to utilize in your classroom. By the end, you’ll be prepared to teach pre-college learners to be both savvy and effective participants in their digital world. In this particular digital world (daily life), you’ll explore the following Impacts & Technology pairs -- Impacts (Food Delivery): Apps that bring you food, drivers, and find and recommend businesses Technologies and Computing Concepts: Geolocation, Push Notifications, Near Field Communications, HMTL5, GPS, Graph representations, Minimal Spanning Trees, Shortest Path Algorithms Impacts (Entertainment): Streaming for entertainment and education, Environmental impact of Internet, YouTube culture Technologies and Computing Concepts: Data Centers, Downloading vs Streaming, Digital vs. Analog image representation, basic compression algorithms, Internet metrics (latency, bandwidth) In the pedagogy section for this course, in which best practices for teaching computing concepts are explored, you’ll learn to employ constructivist activities useful in teaching impacts of computing and to evaluate and contribute to an unplugged lesson plan. In terms of CSTA K-12 computer science standards, we’ll primarily cover learning objectives within the “impacts of computing” concept, while also including some within the “networks and the Internet” concepts and the “data and analysis” concept. Practices we cover include “fostering and inclusive computing culture”, “recognizing and defining computational problems”, and “communicating about computing”....
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100% 在線課程

立即開始,按照自己的計劃學習。
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Beginner Level

初級

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建議:4 weeks of study, 3-5 hours/week

完成時間大約為10 小時
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字幕:English
Globe

100% 在線課程

立即開始,按照自己的計劃學習。
Calendar

可靈活調整截止日期

根據您的日程表重置截止日期。
Beginner Level

初級

Clock

建議:4 weeks of study, 3-5 hours/week

完成時間大約為10 小時
Comment Dots

English

字幕:English

教學大綱 - 您將從這門課程中學到什麼

1

章節
Clock
完成時間為 1 小時

Course Orientation

Welcome! Are you interested in teaching about the impacts of the technology you use everyday? To learn more about the computation and computing concepts that underlie those technologies? We'll be using a problem-based approach to explore interesting ways to teach concepts of networks and the internet, data and analysis, and even algorithms and data representation. Finally, we'll evaluate, critique and improve/personalize an "unplugged activity" where students learn how to create the minimal network needed to provide connectivity amongst a set of houses. This activity can be scaled for use in grade levels from 4th grade to 12th grade....
Reading
2 個視頻(共 12 分鐘), 3 個閱讀材料, 1 個測驗
Video2 個視頻
This is part of a Specialization5分鐘
Reading3 個閱讀材料
Are You Wanting UC, San Diego transcript credit?5分鐘
Expectations, Engagement and Assessment Goals5分鐘
Using Googledoc Templates in this Class5分鐘
Quiz1 個練習
Orientation Quiz - Make Sure you Know the Score7分鐘
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完成時間為 4 小時

Technology: Bring Me Some Food!

How do you interact with and benefit from technology in a 24 hour period? We'll ask you to track your technology use and reflect on its costs and benefits to you. We'll also start by looking at a problem many people might have in a given 24 hour period -- being hungry and wanting someone to bring them some food! We'll explore several smartphone apps related to this including doordash, yelp, and lyft....
Reading
12 個視頻(共 38 分鐘), 9 個閱讀材料, 5 個測驗
Video12 個視頻
Goals3分鐘
Your First Interactive Reading11分鐘
Click-Enabled Home Delivery6分鐘
Why These Resources?3分鐘
Check Your Knowledge分鐘
What is Teacher Powerup?2分鐘
In Your Experience...分鐘
What is the Shortest Path?2分鐘
Optional: Check Your Knowledge分鐘
Teaching Tip: Formative Assessment Classroom Techniques3分鐘
Check Your Knowledge分鐘
Reading9 個閱讀材料
Personalize Your Learning: Track your technology use10分鐘
Where's my interactive reading grade?3分鐘
Geolocation10分鐘
Getting Driving Directions: Use Graphs!25分鐘
Payment Integration & Mobile Payments7分鐘
Geolocation with HTML57分鐘
Optional: After Geolocation: Getting Directions with Dijkstra's Shortest Path分鐘
Push Notifications10分鐘
Optional Extra Teacher Resources分鐘
Quiz1 個練習
Mastery Quiz25分鐘

2

章節
Clock
完成時間為 4 小時

I want my entertainment... NOW!

Streaming media has had huge impacts not only on consumer choice, but on who is enabled to produce digital media -- be it entertainment or education. Then we'll look at some of the limitations and possible new advances in this area....
Reading
6 個視頻(共 10 分鐘), 7 個閱讀材料, 6 個測驗
Video6 個視頻
In Your Experience分鐘
Benefitting From Learning Together: Peer Review4分鐘
Check Your Knowledge分鐘
Check Your Knowledge分鐘
Check Your Knowledge分鐘
Reading7 個閱讀材料
In Your Experience: Can you relate?5分鐘
Internet and Data Center Basics12分鐘
You, too, can explain downloading vs streaming5分鐘
Movies, Pictures: Digital vs. Analog12分鐘
So How Does Netflix Work?15分鐘
Compression: How to reduce what goes over the internet16分鐘
Optional Teacher Resources: More on How the Internet Works - Packed in 15 minutes分鐘
Quiz2 個練習
Mastery Quiz: Part 125分鐘
Mastery Quiz: Part 227分鐘

3

章節
Clock
完成時間為 3 小時

Impacts of Computing and Pedagogy

This week our work falls into 2 categories. The impacts computing has had on our lives so far may not be the entire story. The CSTA K-12 standards focus a lot on having students not only look at the past, but consider impacts of future advances. Second, we reflect on core constructivist learning theory -- but with a specific focus on teaching computing concepts....
Reading
6 個視頻(共 20 分鐘), 4 個閱讀材料, 3 個測驗
Video6 個視頻
Teaching Computing vs Teaching X2分鐘
Check Your Knowledge分鐘
Brains Aren't Buckets7分鐘
Learning Design Review: What Structures Do We Use To Support Your Learning?6分鐘
Check Your Knowledge分鐘
Reading4 個閱讀材料
Are You Addicted to the "Blue Dot"? or How to Fool a GPS20分鐘
Student Expectations and Learning about Impacts of Computing10分鐘
The Importance of Connecting to Pre-existing Knowledge for Teaching Computing10分鐘
Teachers Speak: Constructivist Learning Example10分鐘
Quiz1 個練習
Pedagogy Mastery Quiz12分鐘

4

章節
Clock
完成時間為 2 小時

Lesson Plans

We'll evaluate a "CS Unplugged" lesson plan that supports students in learning how to represent real world map/travel representations in a graph. This lesson plan extends upon the "Paving a Muddy City" online simulator you used earlier in the course. We'll walk through a revised lesson plan and ask you to help improve it by added vocabulary and assessment items. You'll be able to contribute to and access a crowdsources set of resources created by other learners in this class!...
Reading
4 個視頻(共 29 分鐘), 1 個閱讀材料, 2 個測驗
Video4 個視頻
Expert Review: Muddy City Lesson (Part 1)8分鐘
Expert Review: Muddy City Lesson (Part 2)6分鐘
Expert Overview: Muddy City Version 2.06分鐘
Reading1 個閱讀材料
Up Next: Read and Critique a Lesson Plan10分鐘

講師

Beth Simon

Teaching Professor
Education Studies

關於 University of California San Diego

UC San Diego is an academic powerhouse and economic engine, recognized as one of the top 10 public universities by U.S. News and World Report. Innovation is central to who we are and what we do. Here, students learn that knowledge isn't just acquired in the classroom—life is their laboratory....

關於 Teaching Impacts of Technology in K-12 Education 專項課程

2% That’s the estimate of how many high school students in all of California took a Computer Science class in 2015. And yet, computers and data are everywhere. Just consider a typical 24 hours in your life … how many different computer devices do you use? We all live in multiple digital worlds that are changing rapidly with new apps, devices, and data analyses offering a constant stream of innovations and technology integrations for our lives. As it's an integral part of our lives, we’re working towards computer science for all - making it possible for every student, every future member of society, to understand computing and technology. To do so, we need teachers. Teachers prepared to both teach computational concepts and use best practices so kids enjoy and see they can be successful in computer science. This is where you (and this Specialization) come in! In this Specialization you will both learn about the impacts of computing in our world and how to teach these impacts to K-12 students. We offer both the technical knowledge and also the pedagogical approaches for teaching these concepts. Along the way you’ll engage with freely available materials you can use in your own classroom, as well as learn from teachers currently teaching these concepts in their classrooms. In short - in this Specialization we'll teach you the computing concepts you need to know and then help you explore and evaluate lesson plans and resources to prepare you for your classroom....
Teaching Impacts of Technology in K-12 Education

常見問題

  • Once you enroll for a Certificate, you’ll have access to all videos, quizzes, and programming assignments (if applicable). Peer review assignments can only be submitted and reviewed once your session has begun. If you choose to explore the course without purchasing, you may not be able to access certain assignments.

  • When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

  • In this course you’ll focus exploring how you interact with and benefit from technology in a typical 24 hour period and explore the underlying technical concepts that make this possible. After successfully completing this course you will be able to:

    [1] Reflect on an increased observation of the technology around you

    [2] Describe at least 2 problem-solution sets of challenges that we humans face and explain the technology that responds to them, including geolocation, getting directions (graph representations and paths), crowdsourcing, near field communication, downloading vs streaming, analog vs. digital image representation, Internet performance metrics, and compression algorithms

    [3] Enact pedagogical knowledge in computer science-specific contexts, enabling you to employ constructivist activities useful in teaching impacts of computing, evaluate and contribute to an unplugged computer science lesson plan on graphs

  • Yes! This course is designed as component of a Specialization that is 1 of a set of 4 Specializations (all will be offered on Coursera) that will support the requirements of the California Supplementary Authorization. Additionally, the Specialization may support credentialing or authorization in other states. However, most states require a transcript from an accredited institution of higher education. See the FAQ question on “Will I earn university credit” to find out how to get such a transcript.

  • Yes, you can earn UCSD credit for completing this course, but only by completing the full Teaching Impacts of Technology in K-12 Education Specialization. In addition, you will need to (1) Enroll in an additional UCSD Extension course before completing the capstone ($500) and (2), complete part of the capstone project via an online proctoring service. After this is done, your Specialization course grades will be accumulated and a transcript with your final grade (both letter grade or pass-only supported) will be issued from UCSD with 4 graduate-level units. These are eligible to count towards the California Supplementary Authorization.

  • There is no background knowledge, neither in education nor in Computer Science, required to take this course - just an interest in learning computational concepts about the technology that surrounds us and how to best teach those concepts to others.

    Basic proficiency in the use of Googledocs will be needed to complete assignments within the course. Google help documentation will be provided, and with some extra attention, first time use of Googledocs should not be a barrier to successful completion of the course.

  • By providing this course online, our goal is to enable you to master all the material in the course at a pace that is appropriate for you, rather than the typical processes of picking a specific date and measuring how much you can learn by that date of in-person courses. Instead of the relatively bigger chunks of learning work found in traditional courses (e.g. go to class, read the book, do homework, study for the test) this course has a lot of smaller and more diverse activities that guide your learning experience.

    We use a lot of online features to: break learning into smaller chunks; engage you more in thinking and discussing content with others; better integrate and more frequently test your knowledge (with a focus on mastery, allowing you to go back and learn what you missed then come test again); give you practice in teaching-specific skills you will need as an educator (finding and evaluating online teaching resources, critiquing and modifying lesson plans)

    We hope you enjoy and learn a lot!

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