課程信息
4.4
1,035 個評分
274 個審閱
專項課程

第 2 門課程(共 5 門),位於

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完成時間(小時)

完成時間大約為18 小時

建議:4 hours/week...
可選語言

英語(English)

字幕:英語(English)...

您將獲得的技能

Video Game DevelopmentGame Design DocumentVideo Game DesignGame Design
專項課程

第 2 門課程(共 5 門),位於

100% online

100% online

立即開始,按照自己的計劃學習。
可靈活調整截止日期

可靈活調整截止日期

根據您的日程表重置截止日期。
完成時間(小時)

完成時間大約為18 小時

建議:4 hours/week...
可選語言

英語(English)

字幕:英語(English)...

教學大綱 - 您將從這門課程中學到什麼

1
完成時間(小時)
完成時間為 4 小時

Getting Started with Game Design

Let's be honest, the process of game design is pretty ambiguous. It is about 90% awesome and 10% terror. As a game designer, you will create things that other people will actually (hopefully) play. Those players will have both positive and negative things to say about your game. It is important to get a sense of what the game design process looks like. In this first module of Principles of Game Design you will create a "High Concept" document for your game. You will develop your own game idea leveraging the "Design | Play | Experience" (DPE) model and work to understand your role as game designer....
Reading
9 個視頻(共 64 分鐘), 6 個閱讀材料, 4 個測驗
Video9 個視頻
Meet Your Instructor4分鐘
The Game Design Process7分鐘
Imagining a Game5分鐘
The Role of the Game Designer11分鐘
Ideation: A Curious Mind9分鐘
Ideation: Structured Brainstorming8分鐘
Ideation: Another Activity...6分鐘
Documentation - High Concept & Treatment7分鐘
Reading6 個閱讀材料
Welcome!10分鐘
Exploring the DPE and MDA Frameworks10分鐘
A Game Idea is Just a Game Idea10分鐘
Changing the Way You Look at the World10分鐘
A Little Secret on Idea Generation10分鐘
A High Concept Template10分鐘
Quiz3 個練習
Trick Questions!6分鐘
The Game Design Process10分鐘
Quizzes are like lame little games...10分鐘
2
完成時間(小時)
完成時間為 4 小時

Fleshing Out a Game Design

There's a significant difference between having an idea and beginning to turn that idea into something tangible. People often confuse the phrases "flushing out" and "fleshing out". Idea generation is about "flushing out" an idea. This module in the Principles of Game Design is focused on "fleshing out" your game idea or adding muscle, skin and character to the skeleton created in Module 1. You will explore game worlds of your own creation as well as the kinds of stories you would like to tell through games. By the end of this module you will have created a "Story Bible" for your game....
Reading
6 個視頻(共 61 分鐘), 4 個閱讀材料, 4 個測驗
Video6 個視頻
Game World Components10分鐘
Storytelling in Games4分鐘
Settings and Plot in Games8分鐘
Characters in Games11分鐘
Design Documentation - The Design Document18分鐘
Reading4 個閱讀材料
World Building10分鐘
Telling Stories with Games10分鐘
Example Documentation10分鐘
Template Documents10分鐘
Quiz3 個練習
World Building Quiz10分鐘
Story and Character Quiz10分鐘
Design Documentation Quiz10分鐘
3
完成時間(小時)
完成時間為 4 小時

From Idea to Implementation

Games aren't just about ideas, stories and worlds. They are also interactive systems that players experience. What does it mean to develop gameplay or game systems? This module introduces you to the process of designing gameplay experiences and then how those components can be leveraged in the process of level design. You will explore what it means to "balance" a game or move from an idea to something playable by users....
Reading
8 個視頻(共 61 分鐘), 4 個閱讀材料, 4 個測驗
Video8 個視頻
Mechanics & Dynamics7分鐘
Level Design8分鐘
Level Components9分鐘
Tips for Level Designers11分鐘
Game Balance - Part 13分鐘
Game Balance - Part 29分鐘
Mechanic Balance7分鐘
Reading4 個閱讀材料
Mechanics, Dynamics & Aesthetics10分鐘
Level Design vs. Gameplay Design10分鐘
Balancing Your Game10分鐘
Secrets of the Sages...10分鐘
Quiz3 個練習
Gameplay Design Quiz8分鐘
Level Design Quiz10分鐘
Balance Quiz10分鐘
4
完成時間(小時)
完成時間為 5 小時

Making Designs Better

Prototyping is one of the most critical skills a game designer can cultivate. The ability to "find the fun" in gameplay design is critical to being a successful designer. In this module you will create a prototype of a game idea. This can then be put in front of players allowing you to better understand if the underlying mechanics, systems and aesthetic are something that players may find engaging. This module also encourages you, as an aspiring game designer, to ask questions about the social impact and context of your game. As a designer, it is important to think about the impact that your creativity could possibly have on the world....
Reading
11 個視頻(共 84 分鐘), 4 個閱讀材料, 5 個測驗
Video11 個視頻
Building a Prototype11分鐘
User Experience - Introduction5分鐘
UX - Input Systems10分鐘
UIX - Output Systems8分鐘
A Player Experience Activity4分鐘
Testing - Who and When?6分鐘
How to Playtest7分鐘
Tips for Playtesting4分鐘
Social Issues for Designers - Part 18分鐘
Social Issues for Designers - Part 27分鐘
Reading4 個閱讀材料
On Prototyping10分鐘
User Experience & Design10分鐘
Why Test?10分鐘
Games and Society?!?10分鐘
Quiz4 個練習
Prototyping Quiz10分鐘
User Experience Quiz10分鐘
A Quiz... On Testing... That Feels Weird10分鐘
Social Issues in Games10分鐘
4.4
職業方向

70%

完成這些課程後已開始新的職業生涯
工作福利

83%

通過此課程獲得實實在在的工作福利

熱門審閱

創建者 JRMar 27th 2016

Great course!\n\nThought I wouldn't use the stuff that I learned in the videos at first, but as I started working on my own projects, I realised it was very important knowledge for a game developer.

創建者 MCApr 3rd 2017

This course helps your game go from concept to reality. It pushed me to get a digital prototype made and ready to demo. Great depth of information related to game design and the gaming industry.

講師

Avatar

Casey O'Donnell

Associate Professor
Media and Information

關於 Michigan State University

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

關於 Game Design and Development 專項課程

Break into the video game industry with theoretical, technical, and business knowledge from one of the world’s best programs. This Specialization covers the theoretical and practical foundations of video game production using the Unity 3D game engine. The Specialization is taught by faculty at Michigan State University with over fifty years of combined experience building games and teaching game production. Michigan State University is one of the top-rated game design and development programs in North America. You’ll learn to develop a game concept; prototype, test, and iterate on your ideas; and navigate licensing, marketing, and other business considerations. The specialization builds a solid foundation for industry roles as a gameplay designer, level designer, technical designer, technical artist, programmer, or producer. The capstone partner for the specialization is the online game portal Kongregate, which provides an avenue for distribution of the capstone project, as well as a pathway for monetization for aspiring game developers....
Game Design and Development

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