This is a course aimed at making you a better designer. The course marries theory and practice, as both are valuable in improving design performance. Lectures and readings will lay out the fundamental concepts that underpin design as a human activity. Weekly design challenges test your ability to apply those ideas to solve real problems. The course is deliberately broad - spanning all domains of design, including architecture, graphics, services, apparel, engineered goods, and products. The emphasis of the course is the basic design process: define, explore, select, and refine. You, the student, bring to the course your particular interests and expertise related to, for instance, engineering, furniture, fashion, architecture, or products. In prior sessions of the course about half of the participants were novices and about half had prior professional design expertise. Both groups seem to benefit substantially from the course. All project work is evaluated by your peers -- and indeed, you will also be a peer reviewer. This format allows you to see an interesting collection of projects while getting useful feedback on your own project.
The University of Pennsylvania (commonly referred to as Penn) is a private university, located in Philadelphia, Pennsylvania, United States. A member of the Ivy League, Penn is the fourth-oldest institution of higher education in the United States, and considers itself to be the first university in the United States with both undergraduate and graduate studies.
- 5 stars81.19%
- 4 stars11.04%
- 3 stars2.98%
- 2 stars2.08%
- 1 star2.68%
An excellent course. The process from A to Z of designing an artifact was just amazing. I feel like I learned a lot in this course.
An excellent course. The process from A to Z of designing an artifact was just amazing. I feel like I learned a lot in this course. It's a great course for anyone looking for learn more in this field.
Thank you teacher!
I have seen the world with different eyes after participating in this course: more curious and always ready to find gaps and think of a way to improve the design problem.
Humble teacher, simple methods, gives your brain a little push and it's all about practice.