課程信息

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完成後獲得證書
100% 在線
立即開始,按照自己的計劃學習。
第 2 門課程(共 4 門)
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中級

Some familiarity with games, photoshop, unity, and maya is recommended

完成時間大約為19 小時
英語(English)
字幕:英語(English)
可分享的證書
完成後獲得證書
100% 在線
立即開始,按照自己的計劃學習。
第 2 門課程(共 4 門)
可靈活調整截止日期
根據您的日程表重置截止日期。
中級

Some familiarity with games, photoshop, unity, and maya is recommended

完成時間大約為19 小時
英語(English)
字幕:英語(English)

提供方

密歇根州立大学 徽標

密歇根州立大学

教學大綱 - 您將從這門課程中學到什麼

1

1

完成時間為 7 小時

WEEK 1: Intro to Low Poly Art

完成時間為 7 小時
20 個視頻 (總計 110 分鐘), 4 個閱讀材料, 6 個測驗
20 個視頻
UI and Navigation6
Objects and Tools7分鐘
Modeling Tools7分鐘
Sub Division Modeling4分鐘
Rigging and Animation9分鐘
One Point Perspective9分鐘
Two Point Perspective4分鐘
Modeling the Base Form3分鐘
Modeling Details5分鐘
Modeling Accessories8分鐘
Final Model Polish6分鐘
Understanding UVs and Mapping6分鐘
Optimizing UVs9分鐘
UV Layout4分鐘
Texturing5分鐘
Preparing the Model for Export3分鐘
Exporting an FBX3分鐘
Creating a Material4分鐘
Controlling Edge Smoothness4分鐘
4 個閱讀材料
Notes About the Course10分鐘
Review of Maya10分鐘
Maya Primer10分鐘
Notes on Criticism10分鐘
5 個練習
Maya Primer4分鐘
Low Poly Prop Modeling
Low Poly Texturing
Importing Low-Poly Models into Unity
Project 1 Self-Assessment2分鐘
2

2

完成時間為 4 小時

Week 2: Low Poly Environment Art

完成時間為 4 小時
13 個視頻 (總計 86 分鐘)
13 個視頻
Set Dressing4分鐘
Small Rocks7分鐘
Large Rocks9分鐘
Skull Rock5分鐘
Island6分鐘
Modular Wall5分鐘
Modular Tower4分鐘
Modular Gate9分鐘
Exporting and Importing2分鐘
Placing Island and Asset Store5分鐘
Placing in Unity5分鐘
Bonus: Extra Objects and Colliders10分鐘
4 個練習
Modeling Rocks
Low Poly Modular Environment Modeling5分鐘
Low Poly Environments in Unity
Project 2 Self-Assessment30分鐘
3

3

完成時間為 4 小時

Week 3 Low Poly Character Art

完成時間為 4 小時
13 個視頻 (總計 95 分鐘)
13 個視頻
Anatomy5分鐘
Simplifying Shapes5分鐘
Torso Modeling3分鐘
Head Modeling10分鐘
Modeling Legs12分鐘
Modeling Arms6分鐘
Modeling Hands6分鐘
Modeling Costume4分鐘
Model Cleanup8分鐘
Unwrap 110分鐘
Unwrap 29分鐘
UV Layout6分鐘
Texturing4分鐘
3 個練習
Modeling a Low Poly Character
Texturing a Low Poly Character
Project 3 Self-Assessment30分鐘
4

4

完成時間為 3 小時

Week 4 Animating Low Poly Art

完成時間為 3 小時
7 個視頻 (總計 67 分鐘)
7 個視頻
Skeleton12分鐘
Skinning17分鐘
Controls5分鐘
Walk Cycle13分鐘
Idle Animation11分鐘
Exporting Rigged Character2分鐘
Exporting Animations4分鐘
3 個練習
Rigging a Low Poly Character
Animating a Low Poly Character
Project 4 Self-Assessment30分鐘

審閱

來自LOW POLY ART FOR VIDEO GAMES的熱門評論

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關於 Art for Games 專項課程

In this beginner focused specialization we will show you the essentials of 2d and 3d game art production as well as concept art for games and current gen game art workflow. While each of the four courses will build your knowledge of the practice of game art, each module is a self contained unit designed to teach a specific area. By the end of the Specialization, you will have a thorough knowledge of the creation of high-quality game art assets. Through these courses, you will be using Maya, Unity, Photoshop, Sketchup, ZBrush, Marmoset Toolbag, and Substance Painter....
Art for Games

常見問題

  • Access to lectures and assignments depends on your type of enrollment. If you take a course in audit mode, you will be able to see most course materials for free. To access graded assignments and to earn a Certificate, you will need to purchase the Certificate experience, during or after your audit. If you don't see the audit option:

    • The course may not offer an audit option. You can try a Free Trial instead, or apply for Financial Aid.
    • The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.
  • 您注册课程后,将有权访问专项课程中的所有课程,并且会在完成课程后获得证书。您的电子课程证书将添加到您的成就页中,您可以通过该页打印您的课程证书或将其添加到您的领英档案中。如果您只想阅读和查看课程内容,可以免费旁听课程。

  • 如果订阅,您可以获得 7 天免费试听,在此期间,您可以取消课程,无需支付任何罚金。在此之后,我们不会退款,但您可以随时取消订阅。请阅读我们完整的退款政策

  • 是的,Coursera 可以为无法承担费用的学生提供助学金。通过点击左侧“注册”按钮下的“助学金”链接可以申请助学金。您可以根据屏幕提示完成申请,申请获批后会收到通知。您需要针对专项课程中的每一门课程完成上述步骤,包括毕业项目。了解更多

  • The course is designed with Photoshop and MayaLT in mind due to their place as industry standard tools. You may use other tools if you wish (blender, gimp, etc) and apply the same techniques to those programs, but keep in mind the course was designed for Photoshop and Maya

  • Projects and companies can vary wildly between who is responsible for what. Even if you end up working on a project where you as an artist simply create the art and are not required to handle the engine side of things; understanding how to prepare an asset for a game engine and the work involved will make you a better team member. You should always strive to have some understanding of how your work interfaces with others.

  • While the style taught here is simple 3d game art designed to get you up and running quickly, you will find the difficulty of the projects has a lot to do with the complexity you attempt. If it is your first time tackling these subjects I recommend keeping it simple for this course. You can always spend more time later improving and polishing your work. Perfect is the enemy of done!

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