課程信息
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第 2 門課程(共 4 門)

100% 在線

立即開始,按照自己的計劃學習。

可靈活調整截止日期

根據您的日程表重置截止日期。

中級

Some familiarity with games, photoshop, unity, and maya is recommended

完成時間大約為14 小時

建議:8 hours per week, while the first week will be lighter, later weeks will have more work....

英語(English)

字幕:英語(English)

第 2 門課程(共 4 門)

100% 在線

立即開始,按照自己的計劃學習。

可靈活調整截止日期

根據您的日程表重置截止日期。

中級

Some familiarity with games, photoshop, unity, and maya is recommended

完成時間大約為14 小時

建議:8 hours per week, while the first week will be lighter, later weeks will have more work....

英語(English)

字幕:英語(English)

學習Course的學生是

  • Designers
  • Software Engineers
  • Engineers

教學大綱 - 您將從這門課程中學到什麼

1
完成時間為 7 小時

WEEK 1: Intro to Low Poly Art

20 個視頻 (總計 110 分鐘), 4 個閱讀材料, 6 個測驗
20 個視頻
UI and Navigation6
Objects and Tools7分鐘
Modeling Tools7分鐘
Sub Division Modeling4分鐘
Rigging and Animation9分鐘
One Point Perspective9分鐘
Two Point Perspective4分鐘
Modeling the Base Form3分鐘
Modeling Details5分鐘
Modeling Accessories8分鐘
Final Model Polish6分鐘
Understanding UVs and Mapping6分鐘
Optimizing UVs9分鐘
UV Layout4分鐘
Texturing5分鐘
Preparing the Model for Export3分鐘
Exporting an FBX3分鐘
Creating a Material4分鐘
Controlling Edge Smoothness4分鐘
4 個閱讀材料
Notes About the Course10分鐘
Review of Maya10分鐘
Maya Primer10分鐘
Notes on Criticism10分鐘
5 個練習
Maya Primer4分鐘
Low Poly Prop Modeling
Low Poly Texturing
Importing Low-Poly Models into Unity
Project 1 Self-Assessment2分鐘
2
完成時間為 4 小時

Week 2: Low Poly Environment Art

13 個視頻 (總計 86 分鐘), 5 個測驗
13 個視頻
Set Dressing4分鐘
Small Rocks7分鐘
Large Rocks9分鐘
Skull Rock5分鐘
Island6分鐘
Modular Wall5分鐘
Modular Tower4分鐘
Modular Gate9分鐘
Exporting and Importing2分鐘
Placing Island and Asset Store5分鐘
Placing in Unity5分鐘
Bonus: Extra Objects and Colliders10分鐘
4 個練習
Modeling Rocks
Low Poly Modular Environment Modeling5分鐘
Low Poly Environments in Unity
Project 2 Self-Assessment30分鐘
3
完成時間為 4 小時

Week 3 Low Poly Character Art

13 個視頻 (總計 95 分鐘), 4 個測驗
13 個視頻
Anatomy5分鐘
Simplifying Shapes5分鐘
Torso Modeling3分鐘
Head Modeling10分鐘
Modeling Legs12分鐘
Modeling Arms6分鐘
Modeling Hands6分鐘
Modeling Costume4分鐘
Model Cleanup8分鐘
Unwrap 110分鐘
Unwrap 29分鐘
UV Layout6分鐘
Texturing4分鐘
3 個練習
Modeling a Low Poly Character
Texturing a Low Poly Character
Project 3 Self-Assessment30分鐘
4
完成時間為 3 小時

Week 4 Animating Low Poly Art

7 個視頻 (總計 67 分鐘), 4 個測驗
7 個視頻
Skeleton12分鐘
Skinning17分鐘
Controls5分鐘
Walk Cycle13分鐘
Idle Animation11分鐘
Exporting Rigged Character2分鐘
Exporting Animations4分鐘
3 個練習
Rigging a Low Poly Character
Animating a Low Poly Character
Project 4 Self-Assessment30分鐘

講師

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Andrew Dennis

Professor of Practice
Media and Information
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Ricardo Guimaraes

Professor of Practice
Media and Information

關於 密歇根州立大学

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

關於 Art for Games 專項課程

In this beginner focused specialization we will show you the essentials of 2d and 3d game art production as well as concept art for games and current gen game art workflow. While each of the four courses will build your knowledge of the practice of game art, each module is a self contained unit designed to teach a specific area. By the end of the Specialization, you will have a thorough knowledge of the creation of high-quality game art assets. Through these courses, you will be using Maya, Unity, Photoshop, Sketchup, ZBrush, Marmoset Toolbag, and Substance Painter....
Art for Games

常見問題

  • 注册以便获得证书后,您将有权访问所有视频、测验和编程作业(如果适用)。只有在您的班次开课之后,才可以提交和审阅同学互评作业。如果您选择在不购买的情况下浏览课程,可能无法访问某些作业。

  • 您注册课程后,将有权访问专项课程中的所有课程,并且会在完成课程后获得证书。您的电子课程证书将添加到您的成就页中,您可以通过该页打印您的课程证书或将其添加到您的领英档案中。如果您只想阅读和查看课程内容,可以免费旁听课程。

  • The course is designed with Photoshop and MayaLT in mind due to their place as industry standard tools. You may use other tools if you wish (blender, gimp, etc) and apply the same techniques to those programs, but keep in mind the course was designed for Photoshop and Maya

  • Projects and companies can vary wildly between who is responsible for what. Even if you end up working on a project where you as an artist simply create the art and are not required to handle the engine side of things; understanding how to prepare an asset for a game engine and the work involved will make you a better team member. You should always strive to have some understanding of how your work interfaces with others.

  • While the style taught here is simple 3d game art designed to get you up and running quickly, you will find the difficulty of the projects has a lot to do with the complexity you attempt. If it is your first time tackling these subjects I recommend keeping it simple for this course. You can always spend more time later improving and polishing your work. Perfect is the enemy of done!

還有其他問題嗎?請訪問 學生幫助中心