Welcome to the world of Unity XR! This specialization includes three courses which will explain the technologies that make XR possible, describe the unique UX concerns around developing for XR, and walk you through developing VR and AR apps for mobile devices. You will learn how Unity supports the many components of a VR app, including tracking, teleporting, interacting with virtual objects, positional audio, and much more. You’ll also see how Unity’s AR Foundation supports building handheld AR apps. XR is a field that is constantly evolving, and we’ll show you what’s on the horizon for VR and AR.
What is the refund policy?
Can I just enroll in a single course?
Yes! To get started, click the course card that interests you and enroll. You can enroll and complete the course to earn a shareable certificate, or you can audit it to view the course materials for free. When you subscribe to a course that is part of a Specialization, you’re automatically subscribed to the full Specialization. Visit your learner dashboard to track your progress.
Is financial aid available?
Can I take the course for free?
Is this course really 100% online? Do I need to attend any classes in person?
This course is completely online, so there’s no need to show up to a classroom in person. You can access your lectures, readings and assignments anytime and anywhere via the web or your mobile device.
Will I earn university credit for completing the Specialization?
This Specialization doesn't carry university credit, but some universities may choose to accept Specialization Certificates for credit. Check with your institution to learn more.
What background knowledge is necessary?
For the first course, a background in Unity development is recommended but not required. For the second and third courses, at least one year of experience as a Unity developer and intermediate C# programming skills are required.
What hardware or software do I need to complete the Specialization?
All courses require a PC or Mac computer with the ability to run Unity 2018. For the first course, project work requires, at minimum, an iOS or Android smartphone capable of running Google Cardboard applications. For the second course, project work requires one of these types of VR devices: Samsung Gear VR, Google Daydream, or Oculus Go. For the third course, project work requires a smartphone compatible with iOS ARKit or Android ARCore. Devices that can be used to complete all 3 courses include Samsung Galaxy S8 or S9 with Gear VR, or Google Pixel series with Daydream Headset.
How long does it take to complete the Specialization?
To complete the full specialization, we estimate 3-4 hours per week for 12 weeks, or between 36 and 48 total learning hours.
Do I need to take the courses in a specific order?
We recommend taking the courses in order: Introduction to XR, Mobile VR App Development, Handheld AR App Development
What will I be able to do upon completing the Specialization?
You will be able to create and evaluate project concepts for XR applications. You will be able to implement the most crucial functionality for Mobile VR and Handheld AR applications in Unity 2018, with the ability to build and deploy those applications to any of the platforms supported by the course.