Learn Object-Oriented Programming with Kotlin

提供方
Coursera Project Network
在此指導項目中,您將:

Understand the four pillars of object-oriented programming

Apply the principles of object-oriented programming in an application

Clock1.5 hours
Beginner初級
Cloud無需下載
Video分屏視頻
Comment Dots英語(English)
Laptop僅限桌面

In this 1.5 hours class, you will learn the four pillars of object-oriented programming and apply it by completing an Android space simulation application using Kotlin. At the end of the class, you will understand the basic principles of object-oriented programming and have a skeleton application that you can modify into a game of other uses. Note: A free Appetize.io account is required to run the application in an Android emulator.

您要培養的技能

  • Computer Languages
  • Object-Oriented Programming (OOP)
  • Kotlin (Programming Language)
  • Mobile Development
  • Computer Science

分步進行學習

在與您的工作區一起在分屏中播放的視頻中,您的授課教師將指導您完成每個步驟:

  1. Orientation and finished product preview

  2. The 4 pillars of object-oriented programming

  3. Build the first spacecraft (encapsulation)

  4. Test the first spacecraft (abstraction)

  5. Build a new version of spacecraft with a bigger fuel tank (inheritance)

  6. Create a new version of spacecraft that goes faster!

  7. Create a new version of the spacecraft that uses the Ultimus Drive (polymorphism)

指導項目工作原理

您的工作空間就是瀏覽器中的雲桌面,無需下載

在分屏視頻中,您的授課教師會為您提供分步指導

常見問題

常見問題

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