Create a First-Person Camera (VM-Compatible!) in Unity

4.6
10 個評分
提供方
Coursera Project Network
在此指導項目中,您將:

Detect and process keystrokes with Unity's built-in Input class.

Create a mouse-detection script that will work on all standalone platforms and virtual machines.

Rotate the camera on two axes, based on tracked movement from the mouse.

Clock2 hours
Beginner初級
Cloud無需下載
Video分屏視頻
Comment Dots英語(English)
Laptop僅限桌面

In this one-hour, project-based course, you will learn how to create a camera controller for a First Person Shooter game that will work on any computer and virtual machine. This project covers setting up the FPS camera and player, writing C# scripts that will control the player's movement using the keyboard keys, and controlling the camera angle using the mouse. Note: Ordinarily, an FPS camera would use Input.GetAxis() in Unity. This works on all platforms but often breaks when using the Unity editor in virtual machines. This guided project creates a solution which, though more complex, will work on a virtual machine. This project makes use of the sci-fi-themed Unity scene created in Create Power-Ups and Obstacles with C# in Unity, which compliments this guided project. Although that project is not a prerequisite, it's recommended for a more well-rounded understanding of the concepts presented herein.

您要培養的技能

Video-game DevelopmentC sharp (C#) Programming LanguageUnity 3DUnityApplication development

分步進行學習

在與您的工作區一起在分屏中播放的視頻中,您的授課教師將指導您完成每個步驟:

  1. Introduction and License Activation

  2. Make Your Character Move with WASD Keys

  3. Add Speed-Modifier Keys for Sneaking and Running

  4. Make the Camera Change the View with the Mouse Pointer - VM Compatible Version

  5. Create Invert Mouse-Axis Options

  6. Limit Camera's Vertical View Angle

  7. Make the Camera Turn 180 Degrees with the Right Mouse Button

指導項目工作原理

您的工作空間就是瀏覽器中的雲桌面,無需下載

在分屏視頻中,您的授課教師會為您提供分步指導

常見問題

常見問題

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