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返回到 Create a Coin Pick-Up and Spending Mechanics in Unity

學生對 Coursera Project Network 提供的 Create a Coin Pick-Up and Spending Mechanics in Unity 的評價和反饋

課程概述

In this two-hour, project-based course, you'll learn how to create a currency pick-up mechanic for your game. We'll cover creating a simple heads-up display, setting up collectible coins and purchasable GameObjects, and writing C# scripts to manage the player's on-going balance. Please note: This guided project does not cover In-Application Purchases (“IAP”), which involves real money; it covers in-game money only. The guided project will introduce you to the following Unity concepts: - Particle Effects - Prefabs - Colliders, Triggers - Canvas, Text, Image - Coding techniques such as UI manipulation, Actions and subscribing to Events This project makes use of the poly-castle project created in Create Keyboard Movement Mechanics with C# in Unity. It is a complimentary course to this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein....
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1 - Create a Coin Pick-Up and Spending Mechanics in Unity 的 2 個評論(共 2 個)

創建者 ERAY A

2020年12月5日

The best instrustor

創建者 Jimmy V

2021年3月4日

Nice