Let's keep talking on the different genres, focusing on the ones which have more adventure parts. Let's begin with the survival horror, terror games. Their main mechanics are basically exploring, hiding, using objects, solving puzzles, and also shooting and hitting although they are more secondary. The control is usually easy-medium, although it requires a bit of precision, especially all those that have a bit of shooting. The experience becomes more emotional, because we want to create an atmosphere full of emotions, fear, terror, anxiety, etc. There is also a specially cognitive part, as the player has to be aware of the tension and the perception of the scene elements. At a motivational level, experience works through challenges, especially immersion ones, etc. Target is a wide target but it is usually focused to teenagers and young adults as it goes from 12 to 20ish years old and both male and female players. So the setting is variated, related to terror, and this can happen both in realistic settings and in sci-fi settings. Story gets a huge relevance. It usually plays a key role for the experience building. Traditionally gameplay is individual although there are some multiplayer modes, both competitive and cooperative. Gameplay is usually arcade, in some cases even casual, even at a simulation level, as it tries to simulate isolation and survival conditions in a realistic way. As examples we have games such as Alone in the Dark, Resident Evil Silent Hill, Dead Space, Alan Wake, Last of Us. Currently a lot of games are including survival horror mechanics although it isn't their main genre. Let's now comment on the infiltration genre. Here the main mechanics are infiltrating, hiding, using items, solving puzzles, and also hitting and shooting, but in a second term. Control has a medium difficulty, and experience, as well as in the survival and in many games that have a high adventure component, have less importance in the physical part and a lot more in the emotional one. The idea of creating a climate, an immersion, and provoking certain emotions in a player. However, it also works at a cognitive and motivational level. The target is a bit more adult and more specialized than in survival horrors, and also linked a bit to the male audience. The setting can also be variated, but it is mostly related to the military environments and sci-fi. Usually the story importance is very high and gameplay is meant for only one player, although there are also multiplayer options. The gameplay style is usually simulation although sometimes it's also arcade. It's about recreating infiltration mechanics in the most realistic possible way. That's why they try to simulate the behavior of the enemies and their artificial intelligence. As examples we have Metal Gear, Tenchu o Splinter Cell. As in survival horrors, many games that have a main genre, such as action games, have implemented in a secondary plane infiltration mechanics. Let's now talk on the adventure genre, that was usually linked to graphic adventures. Main mechanics are exploring, solving puzzles, using items and talking to characters to get more information. Their control is simple, although it is true that in some cases it can evolve and there can be a wide range of available commands. Their experience is mostly emotional. The idea of creating a climate and an immersion, specially supported by the story, is the main axis of the adventure genre. In the cognitive part it works mostly at a problems resolution level, especially with puzzles. And their target is variated, very wide, from pre-teens to adults. It is a genre that can include people from different ages. Its setting can be very variated: realistic, fantastic, magical, cartoonish. Although they usually use classical adventures environments such as Indiana Jones or similar ones. The story's importance is very high, a key for the experience. They are usually games played individually, and their gameplay is usually arcade. Sometimes in some games or puzzles, It can be taken a bit more to the extreme, even getting to a bit more simulation or on the other side, making it more accessible getting to a more casual gameplay. As examples we have classics such as Maniac Mansion, Monkey Island, Myst, Shenmue or Heavy Rain. Now let's go to the Role-playing games or RPG genres. Their main mechanics are turn-based battles, improving characters and objects, exploring, talking to characters and solving puzzles. The control is usually medium, and it changes depending on the game. Usually the experience focuses in cognitive aspects, managing statistics and data, improving characters and calculating how the different combats can be won based on the levels the player has in his avatars or characters. It works at a motivational and emotional level, as the story still has a huge importance. We must also highlight a huge social importance. The target is variated, similar to the adventure games', wide age ranges from pre-teenagers to adults, both males and females. An important part of the audience is the people who's already used to playing traditional role games. Their setting is very diverse as there can be fantasy, classic action, European and Nordic mythology, and also medieval action. Even sci-fi elements. The importance of the story is also very high and it is meant to be balanced between individual and multiplayer. The gameplay style is usually arcade, in some cases it can even be a bit more demanding, more hardcore. As examples we have classic sagas such as Final Fantasy, Pokémon, with a bit different game style, Fable or World of Warcraft as an online game example. Now we will talk on Action RPGs or role and action games. The difference with role games is that here there are more action mechanics. So the main mechanics are battling, exploring, solving puzzles, talking to people and improving characters and objects. Although, as it happened before, it depends a lot on the game. The experience is still quite cognitive and emotional as it seeks working with inventories creation, characters and objects improvement and a very important role at an emotional level due to his involvement in the story. The target is variated, maybe a bit more closed than role games', a bit more adult, both genders. The setting is similar and the story is still very important, and the individual play has a bigger role, but there are also many multiplayer games in this genre. Its gameplay is usually arcade, hardcore and we can find some examples such as the sages Legend of Zelda, Diablo, Fallout, etc.