Welcome back everybody.
What I want to do today is give you a quick introduction to the fourth course in
this specialization, which focuses on how to evaluate user interfaces.
Now let's situate this course in the context of the other courses in this
specialization.
In the first course we tried to get you to buy into user interface as this is
important consideration to keep in mind.
And went through a bunch of examples of good and bad design, and
started to talk about how to find those examples.
In the second course in this specialization,
we showed you how to plan and conduct formative user research to analyze,
makes sense of, and act on, the results.
And, in particular, to idiate and select the best ideas and
use those as the basis for your interface design.
And in the third course, we actually went into how to do design.
We spent a bunch of time on low fidelity prototyping methods, design principles and
patterns that you can apply across designs, universal design,
how to design for different types of populations, and
then on how to design in different platforms and contexts.
So if you've gone through those previous courses, that's just a quick reminder.
If not, that is the grounds that we have covered that sort of sets up this course.
And in this course, what we're going to focus on are questions like,
okay now that I've created something, does it work or what's wrong with it and
how to improve that.
Now, when we think about evaluating user interfaces,
evaluation is part of an iterative design process.
Where you're going to cycle through steps of understanding user problems,
doing research, doing design, evaluating and
then returning to understand more about users redesign and so on as necessary.