"Programming Best Practices" by Matthew Vorce, Programmer, Pixo Group

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您將學習的技能

Video Game Development, C Sharp (C#) (Programming Language), Video Game Design, Game Design

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4.7(153 個評分)
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CS

Aug 15, 2017

Tight schedule, but it's really pushing you move forward to next stage and finally ship you game.

DS

Sep 14, 2016

Awesome! Best for Game Development! Explained everything important !

從本節課中
Milestone 2: Early Prototype, Blueprint, and Progress Report
Now you have to start the process of making your game a reality. No matter how you do this, either as a non-digital prototype or a digital prototype, you need to start building and testing some of your core gameplay systems and mechanics.

教學方

  • Brian Winn

    Brian Winn

    Associate Professor
  • Casey O'Donnell

    Casey O'Donnell

    Associate Professor

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