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學生對 Unity 提供的 Programming for Level Design 的評價和反饋

20 個評分
3 條評論


Welcome to Programming for Level Design, the second course in Unity's Gameplay Programming Specialization! This course is exam preparation for Unity's Expert Gameplay Programmer Certification Exam. This course will challenge you with a series of realistic programming problems in Unity video-game projects, inspired by one or more of the topics covered in the Expert Gameplay Programmer Exam. Throughout this course, you will work on a 3D “Dual-Stick Survivor” game project. This will help you practice programming for level design, including configuring GameObject physics, spawning Prefabs, designing level logic and behavior, scripting animation systems and events, and working with in-game cinematics. This is an advanced-level course, intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. To succeed in this courses, you should have at least 2-3 years of experience developing games with Unity. You should be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....

1 - Programming for Level Design 的 3 個評論(共 3 個)

創建者 Bernhard R

Jul 30, 2018

Please provide links for further reading.

創建者 Florent G

Oct 29, 2018

Very nice teaching, the main thing to improve imho is the final exam where most of the challenage are actually provided in the last piece of code available from the instructor to the student, thus one have actually very few to code to pass the final exam.

創建者 John W

Jun 18, 2019

I learned a few things from this, but most of the info I had to search up myself. The projects and assignments are horribly organized and I think the course should be completely remade.