課程信息
3.9
11 個評分
2 個審閱
100% 在線

100% 在線

立即開始,按照自己的計劃學習。
可靈活調整截止日期

可靈活調整截止日期

根據您的日程表重置截止日期。
高級

高級

完成時間(小時)

完成時間大約為16 小時

建議:5 weeks, 2-3 hours per week...
可選語言

英語(English)

字幕:英語(English)
100% 在線

100% 在線

立即開始,按照自己的計劃學習。
可靈活調整截止日期

可靈活調整截止日期

根據您的日程表重置截止日期。
高級

高級

完成時間(小時)

完成時間大約為16 小時

建議:5 weeks, 2-3 hours per week...
可選語言

英語(English)

字幕:英語(English)

教學大綱 - 您將從這門課程中學到什麼

1
完成時間(小時)
完成時間為 4 小時

Configuring Physics

For the first week of this course, you’ll begin working on a Dual-Stick Survivor game incorporating Unity’s physics engine. You’ll begin by deciding what GameObjects needs Colliders and Rigidbodies, and how those should be configured. Then you’ll use these to set up gameplay events. All this has to be done in an efficient, optimized manner. You’ll finish this module with a level in which your game will take place, set up with physical interactions....
Reading
11 個視頻 (總計 35 分鐘), 6 個閱讀材料, 1 個測驗
Video11 個視頻
The Expert Gameplay Programmer Exam2分鐘
Collider Types and Configurations2分鐘
Choosing the Best Collider for the Job4分鐘
RigidBodies & Colliders4分鐘
Rigidbody Performance4分鐘
Kinematic Rigidbodies2分鐘
OnTrigger Configurations2分鐘
OnCollision Configurations3分鐘
Physics Mask Groupings2分鐘
Physic Material Properties2分鐘
Reading6 個閱讀材料
The Expert Gameplay Programmer Exam10分鐘
Course Prerequisites & Unity Resources10分鐘
About the Challenges and Solutions10分鐘
Dual-Stick Survivor - Unity Project Files30分鐘
Challenge 1 - Scripted Layer Masking分鐘
Solution to Challenge 1 - Scripted Layer Masking15分鐘
Quiz1 個練習
Physics20分鐘
2
完成時間(小時)
完成時間為 4 小時

Spawning Runtime Prefabs & Effects

The number of objects present in a game can quickly reach astronomical numbers. This can present an organizational and performance problem, which is why spawning objects during runtime and managing effects is crucial. Knowing what to spawn where and how often is a key skill for any game programmer. Balancing these assets will allow you to create bigger, more extravagant games using the same or fewer resources, if you know how to evaluate your game’s needs and the target platform’s capabilities. This week you’ll begin populating your level with Prefabs, Particle Systems, and Effects. You’ll identify objects that should be placed in the Scene file, and those that should be spawned at runtime. The latter will require analysis to make certain it doesn’t impact gameplay negatively. Finally you’ll hook up these spawning items to scene events, making your level feel very responsive to a player’s actions....
Reading
9 個視頻 (總計 24 分鐘), 6 個閱讀材料, 1 個測驗
Video9 個視頻
When & Why Not To3分鐘
Spawn Rates & Performance Impact2分鐘
Reliable Particle Effect Placement3分鐘
Dynamic Particle Effect Spawning3分鐘
Evaluating Effects for Spawning & Placement3分鐘
Dynamically Altering Wind Zones3分鐘
Line Renderers2分鐘
Trail Renderer1分鐘
Reading6 個閱讀材料
Challenge 2 - Culling Groups分鐘
Solution to Challenge 2 - Culling Groups15分鐘
Challenge 3 - Alerting Particles分鐘
Solution to Challenge 3 - Altering Particles1分鐘
Challenge 4 - Effects Renderers分鐘
Solution to Challenge 4 - Effects Renderers1分鐘
Quiz1 個練習
Effects & Spawning20分鐘
3
完成時間(小時)
完成時間為 3 小時

Level Logic & Behaviour

Giving life to a scene and a game requires giving it purpose, and purpose demands logic. Driving events through state machines and events allows you to control the game’s flow, and gives the player something to react and think against. Managing your game at the highest level requires thinking about how the whole thing works together. This week you’ll manage your game’s logical flow by introducing Animation System States, State Machine Behaviours, and Animation Events. You’ll need to evaluate the needs of the gameplay in order to trigger events and manage the scene. By analyzing the GDD and using its vision as logic, you’ll begin to bring gameplay to life. ...
Reading
4 個視頻 (總計 14 分鐘), 4 個閱讀材料, 1 個測驗
Video4 個視頻
Bringing Gameplay Together5分鐘
Our Mighty Gameplay Overlord of Scene Management2分鐘
Orchestrating Chaos3分鐘
Reading4 個閱讀材料
Challenge 5 - Event Manager分鐘
Solution to Challenge 5 - Event Manager15分鐘
Challenge 6 - Pausable Object分鐘
Solution to Challenge 6 - Pausable Object15分鐘
Quiz1 個練習
Level Logic20分鐘
4
完成時間(小時)
完成時間為 3 小時

Loading and Unloading Scenes

Most games span multiple levels, and it simply wouldn’t be efficient to include those in one giant scene. Even games that could be one scene would likely benefit from loading and unloading scenes, if they analyze their needs smartly. A clever transition from one scene to another only makes gameplay better. This week you’ll begin adding scenes to your game that you’ll need to load and unload without impacting the player’s experience. By evaluating Unity’s streaming parameters and limits, you’ll devise ways of transitioning users from one part of the game to the other without them even knowing. ...
Reading
3 個視頻 (總計 9 分鐘), 4 個閱讀材料, 1 個測驗
Video3 個視頻
Unloading Scenes5分鐘
Streaming Limits1分鐘
Reading4 個閱讀材料
Challenge 7 - Main Scene分鐘
Solution to Challenge 7 - Main Scene15分鐘
Challenge 8 - Scene Manager分鐘
Solution to Challenge 8 - Scene Manager15分鐘
Quiz1 個練習
Scene Management20分鐘

講師

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

關於 Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

關於 Unity Expert Gameplay Programmer Certification Preparation 專項課程

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

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