0:45
And that path usually goes up, comes down, stays for a while and then goes
away at the end of the note. Now we've used the term envelope before
in the class when we were talking about a compressor, right.
We had that listen side of the compressor, or the side chain, or the key
side that calculated an envelope, which was kind of an average over time of the,
of the amplitude of the sound going through it.
If we were to refine our language a little bit, we would call the
compressor's envelope an envelope follower, in that, it's calculating the
average over time. But, then it controls the amplitude, and
actually the volume part of that compressor is actually a VCA, a
voltage-controlled amplifier. And that envelope follower, an amp was
creating a signal, it was creating a voltage.
That was controlling the VCA and the compressor, or the gate, or the limiter,
or the expander. So we're seeing the, these ideas,
synthesis kind of connects the effects and the sound creators.
That's kind of a neat thing that way. So the envelope and the synthesizer,
instead of following some, and calculating the sound that's in something
else, it creates a path. In fact, we define a path before and
ahead of time typically with four controls.
ADSR, you may have seen that in a synthesizer before, read it in a, a
magazine somewhere. Those 4 letters stand for attack time,
decay time, sustain level, and release time.
And it's important to be using that terminology as you think about ADSR.
Because it can be a little difficult. We have another one of these examples
where words mean different things in different contexts.
And when talking about synthesis, attack is something very different then when we,
what we usually have. Like when I'm talking about a drum, if I
would say it's more attack, I'd say it was sharper right?
It was louder at the beginning. But, if I, on a synthesizer, if I
increase the attack time, it actually dulls the beginning of this note.
So, we want to be very careful with our terminology and know what's going on with
that envelope. So again, it's attack time and that
what's going to happen is every time you hit a key, the envelope is going to run
from zero up to a full value in the time of the attack time.
So it'd be at it might be 5 milliseconds, maybe 10 milliseconds, maybe half a
second. But the more you increase that attack
time, the slower it's going to ramp up. The next thing I'd like to jump to is the
S part of it, which is the Sustain Level. Now all the other knobs are time in this
envelope. But the sustain is a level.
So, another reason to remember attack time, decay time, sustain level, release
time. And the sustain level represents kind of
a steady state, that the note stays at while it's being held.
4:37
Again, we're going to move into a synthesizer and I'd like you to locate
the main amp envelope on your synthesizer.
Now, envelopes are general purpose modulators.
Meaning you can have many envelopes, and they can be controlling many different
things within your synthesizer. Very often the last envelope in your
synth will be your main amplitude envelope.
Now the synthesizer we have in front of us has a very nice display, for how the
envelope is functioning. On many synthesizers you have to know
what the envelope shape is, just by seeing four knobs or faders labeled a, d,
s, and r. So while some synths give you a nice
visual of the amplifier envelope, many just give you those 4 faders and require
you to know it. So let's see how ADSR works.
On this patch, I have a saw tooth wave form that is being heavily filtered, and
let's hear it. [SOUND] I'd like to point out something
about this display. The yellow bar at the top is showing you
my note on and note off, so when I play a mini note on, you'll see that yellow bar
start and when I release a note, you'll see the yellow bar stop.
Right now, I have configured what I would consider an organ envelope.
It functions like a switch and it's just like an organ, like a Hammond organ does,
you press the key, the note starts, you release the key the note stops as fast as
possible. And we configure that, by putting our
attack time at zero, our decay time really doesn't matter, but we'll set it
low, sustain level all the way up, and release time, very low.
Now as we do this, we might run into an issue, let's hear. [SOUND].
You may find, on some synthesizers, that you get a slight click when you have
attack and release set that fast. So, you may find that just a little bit
of attack time and a little bit of release time, will help remove the click
at the beginning and ending of notes sss. The next thing we might want to do with
this patch is make it swell in. Now, this is kind of an unusual type of
envelope. There's not many natural sounds that do
this, but this emulates reverse sounds quite well.
If you take a cymbal sound and reverse it, you get a swelling in kind of
character. And again, we can emulate that by
increasing attack time. Let's increase attack time way up here
and see what happens. [SOUND] So we see Node On, started here,
the sound swelled in slowly and when I release the key, it stops immediately
because the release phase happened. Now I'd like to point out something right
now. You'll notice, when I play an attack
[SOUND], the sound went up in a straight line.
That's because this is a very simple synthesizer.
But you find that those kind of details vary from synth developer to synth
developer. You might find some synths where that's
more of an exponential increase, some that's more of a logarithmic increase,
but those little details of how the envelope actually functions really can
make a big difference in the sound and does vary from developer to developer.
So we said that increasing attack time is, kind of, unusual.
Very often that's set quite quickly. The next thing we might want to do, is
make the sound last when we release the key.
And that's going to be by adjusting the release time, so if you open up a patch
and it just stops way too quickly. Maybe you have to increase release time.
Or if you have a patch that tends to hang on after every note, reducing release
time is often the best choice. Let's try it here.
I'll increase release time. And again, remember the yellow bar at the
top is the note on and note off. I'll play a key.
[SOUND] The note starts. I'll release the key.
And this sound gradually goes down to nothing.
If I to, put a very high release time, [NOISE] release the note, and it decays
away slowly. Again, the shape of that release can vary
from developer to developer. So, let's set another, let's set up
another patch, and the next kind of patch I like to look at, is what I would call a
percussive sound. So the sounds we've been developing now
hold on while you're holding the note. We call those sustaining notes.
So a sustaining synthesizer patch would be good at emulating things like strings
or brass. Things that can hold a note, or add
energy to their system as the note holds on.
Real instruments that are blown or bode will have a sustaining envelope.
Because they're adding energy to that note as the note continues on.
If I have a sound that's, that's plucked or hit, then there's no energy being
added over the course of the note and we bring Sustain Level all the way to zero.
Now when sustain level is at zero, we're going to use Decay Time to control the
length of the note. Let's try it out now.
I'll hold the long note on my keyboard. [SOUND] And it just decays away.
You can see from the yellow bar that I'm still holding onto the note, and I can
release it. Nothing really changes.
That's because the decay time controls the length of the note now, because
sustain is at zero. So again, this kind of envelope is good
for creating, kind of, plucky, or hit sounds.
Because energy's added to that system once, and is let to naturally decay.
If I want to create kind of a sound that's a long, has a longer decay, I
increase decay time. [SOUND] Now, what happens if I release
the key during the decay phase? Let's see what happens.
11:03
The other kind of envelope we're going to be setting up very often is a sustaining
envelope with a strong attack. And this happens on most sustaining
instruments. If I'm blowing into a trumpet there's a
loud initial burst of air, and then it settles down into a sustaining state.
Same thing if you're playing a bowed instrument.
You're bowing a violin. There's a strong attack, and then it
settles down into a sustaining state. If we want to create that sort of sound,
for bowing or blowing, we're going to be using all the phases of the envelope.
And I'll set sustain level somewhere in the middle.
In this case, we'll see the kind of standard diagram of an ADSR envelope.
And we'll see that we have attack time is very low.
And then it'll immediately decay down to the sustained level, stay there, until I
release my key, and then the release phase starts.
Lets see. [NOISE] Stays there, I release the key.
[NOISE] It decays away. If I want that to be kind of a punchier
sound, I can reduce the decay time, [NOISE] and I get a strong burst at the
front, and then I release the key I get release time.
If I want it to go away quicker, I reduce release time.
[NOISE] Now there's one more envelope I'd like to show you.
And this is a kind of fun one. It's unusual.
It's really, I've never used it in a real context.
It's only happened to me by accident, but it points out a really interesting quirk
of the amp envelope. In fact I call it, the Quirk Envelope.
And we get this, by setting Sustain Level all the way down, but Release Level very
high. And decay level very short also.
So we have no attack time. A short decay, but a long release.
Now, the strange thing about this, is, if I play a long note, [SOUND], we just get
a short blip. But if I play very quickly on my
keyboard, [MUSIC], we get a long decay. Again, a long note.