課程信息
3.8
13 個評分
3 個審閱
100% 在線

100% 在線

立即開始,按照自己的計劃學習。
可靈活調整截止日期

可靈活調整截止日期

根據您的日程表重置截止日期。
高級

高級

完成時間(小時)

完成時間大約為12 小時

建議:4 weeks, 2-3 hours per week...
可選語言

英語(English)

字幕:英語(English)
100% 在線

100% 在線

立即開始,按照自己的計劃學習。
可靈活調整截止日期

可靈活調整截止日期

根據您的日程表重置截止日期。
高級

高級

完成時間(小時)

完成時間大約為12 小時

建議:4 weeks, 2-3 hours per week...
可選語言

英語(English)

字幕:英語(English)

教學大綱 - 您將從這門課程中學到什麼

1
完成時間(小時)
完成時間為 7 小時

NPC Logic & Behaviour

For the first week of this course you’ll introduce logic to your NPCs using State Machine Behaviors and scripts to drive Animation system States. You’ll need to evaluate the GDD to determine the correct logic, and analyze your scene to make certain it’s all performing as expected....
Reading
9 個視頻 (總計 31 分鐘), 10 個閱讀材料, 1 個測驗
Video9 個視頻
The Expert Gameplay Programmer Exam2分鐘
Animation State Machines2分鐘
Driving States Via Scripts4分鐘
Animation Events3分鐘
Adding State Machine Behaviors2分鐘
Mapping NPC Logic4分鐘
Scripting Logic into an NPC3分鐘
Mapping Mob Mentality6分鐘
Reading10 個閱讀材料
The Expert Gameplay Programmer Exam10分鐘
Course Prerequisites & Unity Resources10分鐘
About the Challenges and Solutions10分鐘
Dual-Stick Survivor - Unity Project Files30分鐘
Challenge 1 - Animation Parameters分鐘
Solution to Challenge 1 - Animation Parameters15分鐘
Challenge 2 - Take Grenade Damage分鐘
Solution to Challenge 2 - Take Grenade Damage15分鐘
Challenge 3 - Enemy Events分鐘
Solution to Challenge 3 - Enemy Events15分鐘
Quiz1 個練習
NPC Logic20分鐘
2
完成時間(小時)
完成時間為 5 小時

Navigation & Pathfinding

This week you’ll add in pathfinding by evaluating your game’s NavMesh needs. Navigation will give new complexity to your NPC’s behaviour by accounting for Area Costs, triggers, Obstacle Avoidance, and Off Mesh Links. By updating this dynamically, you’ll give players the sense that the enemy is adapting to the environment. ...
Reading
6 個視頻 (總計 17 分鐘), 6 個閱讀材料, 1 個測驗
Video6 個視頻
Baking a Quality NavMesh1分鐘
NavMesh Area Costs4分鐘
Area Triggers1分鐘
Off Mesh Links3分鐘
Obstacle Avoidance Quality & Priority3分鐘
Reading6 個閱讀材料
Challenge 4 - Area Cost分鐘
Solution to Challenge 4 - Area Cost15分鐘
Challenge 5 - Off-Mesh Links分鐘
Solution to Challenge 5 - Off-Mesh Links15分鐘
Challenge 6 - Obstacle Avoidance分鐘
Solution to Challenge 6 - Obstacle Avoidance15分鐘
Quiz1 個練習
Navigation & Pathfinding30分鐘
3
完成時間(小時)
完成時間為 3 小時

Raycasting

Raycasting is an important tool in video games for determining line of sight and validating interactions. Simple in concept, but with the number of objects in a common scene it’s important to understand how they work, and how they can be made to work more efficiently. This week you’ll evaluate your game for its required raycasting functionality. This will require you debugging various mask configurations and optimizing raycast performance. ...
Reading
3 個視頻 (總計 8 分鐘), 4 個閱讀材料, 1 個測驗
Video3 個視頻
Debugging Raycast Masks3分鐘
Optimizing Raycasts via Layers2分鐘
Reading4 個閱讀材料
Challenge 7 - Ray Debugging分鐘
Solution to Challenge 7 - Ray Debugging15分鐘
Challenge 8 - Optimizing Ray Length分鐘
Solution to Challenge 8 - Optimizing Ray Length15分鐘
Quiz1 個練習
Raycasting20分鐘
4
完成時間(小時)
完成時間為 5 小時

NPC Spawning & Placement

NPCs are often the most interesting problem to solve in any game, and the issue of when and where to spawn them is a top priority. A wrong solution to this issue can hamper gameplay by making things boring or too difficult, not to mention tax the system resources of your target platform. This week you’ll be spawning NPCs into your game after evaluating where and how often they should be appearing. Analyzing what will best support gameplay and what the target platform can sustain are critical....
Reading
4 個視頻 (總計 14 分鐘), 3 個閱讀材料, 1 個測驗
Video4 個視頻
Where to Dynamically Place NPCs3分鐘
Determining NPC Spawn Rates4分鐘
Optimizing Spawn Rates per Platform4分鐘
Reading3 個閱讀材料
Challenge 9 - Enemy Spawn Rate分鐘
Solution to Challenge 9 - Enemy Spawn Rate15分鐘
Instructor's Solution to Final Challenge10分鐘

講師

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

關於 Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

關於 Unity Expert Gameplay Programmer Certification Preparation 專項課程

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

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