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學生對 科罗拉多大学系统 提供的 More C# Programming and Unity 的評價和反饋

521 個評分
112 條評論


This course is the second course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics and finishing the Unity game you started at the end of the previous course. The material in this and the previous course is essentially our first programming course for Game Design and Development majors at UCCS. Module 1: Learn how we make decisions in our code Module 2: Learn how to get and use player input in your Unity games Module 3: Learn how to use iteration (looping) to repeat actions in your code Module 4: Learn how we can store lots of data in arrays and lists “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates...




Good course not sure I like having to rely on other students to grade my coursework. I have been waiting a while for my work to get graded and I am afraid that it will not be graded in time.



A perfect course on the internet to learn game programming for unity with several in course Practice excersices to make you grip strong, on what you just learned! Must take this course.


76 - More C# Programming and Unity 的 100 個評論(共 113 個)

創建者 Tanya C


best ever course

創建者 Andrej D


Nice Course !!!

創建者 CE M M B O





awesome course

創建者 Abdullah R


Great Course.

創建者 Sergey K


Thank you! :)

創建者 Corvo A


Great Course.

創建者 Sergei R


Great course!

創建者 Sergey Z


Great course!

創建者 Le M T


g​ood course

創建者 Bui T T ( H


Great Course

創建者 Maicon G D O


Very Good :)

創建者 Waseem y


good curse

創建者 Ahbar A


Loving IT!

創建者 平青云


good class

創建者 Rongliang S


Good one!!

創建者 Jorge E D l T



創建者 Ajeesh A N



創建者 Luis A G L



創建者 Dmitry V



創建者 Nguyen Q D



創建者 Haripriya M



創建者 Hizkia S


I think this is a really good course that strikes the right balance between teaching materials step by step and not giving too shallow of materials (as opposed to, let's say, a very practical-oriented course that tells us how to do things without telling us why). Then again I have ample OOP basics, so take my opinion with a pinch of salt.

Missed opportunity that the peer-reviewed Unity tasks are incompatible with the MOOC format, hence ungraded, but they're interesting enough that I would do them involuntarily.

If there's a room for improvement, it would be the quality of in-video quizzes because while I understand that its purpose is mainly to keep us on track (much like Netflix's "Are you still watching?"), it becomes more like a task of picking the answer that sounds the least ridiculous, where it could have been a great tool for internalizing and recap. I guess it's not too bad for this and the previous course, but I am going through to the next 3 courses in the specialization and I hope that the questions scale proportionately to the increase in course difficulty.

創建者 Brent C R


There are some features I would have liked to dive deeper on, like:#1. Why do you sometimes need to set a variable to a component of a gameObject, alter the parts of the variable, then re-assign the variable to the gameObject?#2. How can we offset the transform when instantiating a new GameObject at the location (and more importantly, rotation) of another GameObject (eg. Asteroid spawning, Laser firing, etc)?#3. Audio. We largely skipped over this topic and it was added very quickly with virtually no explanation. This makes me a sad panda. :(Aside from that, the course material is great. I feel like - more than anything - it's forcing me to practice, which is helping to ingrain good practices in my game development, figure out how to best implement things, and how to think when approaching the various design elements of the game.

創建者 Bradley K


I learned a lot, as I did in the first course. There are a few elementary concepts, though, that are used very often but not clearly explained. One is the difference between GameObject and gameObject, and when each is used. Another is the retrieval of elements from other scripts and the appropriate syntax for it. One more is when it's necessary to use GetComponent to change values and when it is not necessary to use GetComponent to do that. Otherwise, I enjoyed the course and find Dr. T very relaxing. Thanks.