CA
2018年3月22日
Good course not sure I like having to rely on other students to grade my coursework. I have been waiting a while for my work to get graded and I am afraid that it will not be graded in time.
MH
2020年5月17日
A perfect course on the internet to learn game programming for unity with several in course Practice excersices to make you grip strong, on what you just learned! Must take this course.
創建者 Tanya C
•2019年4月19日
best ever course
創建者 Andrej D
•2018年7月24日
Nice Course !!!
創建者 CE M M B O
•2020年8月7日
Extra-ordinary
創建者 ARPIT M
•2019年4月9日
awesome course
創建者 Abdullah R
•2020年10月29日
Great Course.
創建者 Sergey K
•2020年9月19日
Thank you! :)
創建者 Corvo A
•2020年9月1日
Great Course.
創建者 Sergei R
•2020年1月17日
Great course!
創建者 Sergey Z
•2018年1月23日
Great course!
創建者 Le M T
•2022年6月18日
good course
創建者 Bui T T ( H
•2021年9月20日
Great Course
創建者 Maicon G D O
•2020年8月19日
Very Good :)
創建者 Waseem y
•2020年10月9日
good curse
創建者 Ahbar A
•2020年8月15日
Loving IT!
創建者 平青云
•2019年4月28日
good class
創建者 Rongliang S
•2019年3月30日
Good one!!
創建者 Jorge E D l T
•2020年12月10日
Excelent!
創建者 Ajeesh A N
•2020年6月26日
Excellent
創建者 Luis A G L
•2020年7月29日
Good!
創建者 Dmitry V
•2018年6月14日
Fine!
創建者 Nguyen Q D
•2020年5月11日
Nice
創建者 Haripriya M
•2019年7月3日
Good
創建者 Hizkia S
•2020年7月16日
I think this is a really good course that strikes the right balance between teaching materials step by step and not giving too shallow of materials (as opposed to, let's say, a very practical-oriented course that tells us how to do things without telling us why). Then again I have ample OOP basics, so take my opinion with a pinch of salt.
Missed opportunity that the peer-reviewed Unity tasks are incompatible with the MOOC format, hence ungraded, but they're interesting enough that I would do them involuntarily.
If there's a room for improvement, it would be the quality of in-video quizzes because while I understand that its purpose is mainly to keep us on track (much like Netflix's "Are you still watching?"), it becomes more like a task of picking the answer that sounds the least ridiculous, where it could have been a great tool for internalizing and recap. I guess it's not too bad for this and the previous course, but I am going through to the next 3 courses in the specialization and I hope that the questions scale proportionately to the increase in course difficulty.
創建者 Brent C R
•2018年6月13日
There are some features I would have liked to dive deeper on, like:#1. Why do you sometimes need to set a variable to a component of a gameObject, alter the parts of the variable, then re-assign the variable to the gameObject?#2. How can we offset the transform when instantiating a new GameObject at the location (and more importantly, rotation) of another GameObject (eg. Asteroid spawning, Laser firing, etc)?#3. Audio. We largely skipped over this topic and it was added very quickly with virtually no explanation. This makes me a sad panda. :(Aside from that, the course material is great. I feel like - more than anything - it's forcing me to practice, which is helping to ingrain good practices in my game development, figure out how to best implement things, and how to think when approaching the various design elements of the game.
創建者 Bradley K
•2020年4月7日
I learned a lot, as I did in the first course. There are a few elementary concepts, though, that are used very often but not clearly explained. One is the difference between GameObject and gameObject, and when each is used. Another is the retrieval of elements from other scripts and the appropriate syntax for it. One more is when it's necessary to use GetComponent to change values and when it is not necessary to use GetComponent to do that. Otherwise, I enjoyed the course and find Dr. T very relaxing. Thanks.