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英語(English)
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可分享的證書
完成後獲得證書
100% 在線
立即開始,按照自己的計劃學習。
可靈活調整截止日期
根據您的日程表重置截止日期。
中級
完成時間大約為27 小時
英語(English)
字幕:英語(English)

提供方

Unity 徽標

Unity

教學大綱 - 您將從這門課程中學到什麼

1

1

完成時間為 7 小時

Get Ready, Get Set, Go!

完成時間為 7 小時
9 個視頻 (總計 19 分鐘), 11 個閱讀材料, 6 個測驗
9 個視頻
Get Ready, Get Set, Go!1分鐘
Setting Up Your Mobile VR Project1分鐘
About Our Courseware Framework1分鐘
Understanding VR Frameworks2分鐘
Debugging and Profiling for VR Performance5分鐘
VR Positional Audio2分鐘
Gaze-Based Triggers41
Project Solutions: Get Ready, Get Set, Go!1分鐘
11 個閱讀材料
Course Prerequisites and Hardware Requirements2分鐘
Additional Resources and Getting Help10分鐘
About the Course Project Work2分鐘
Project Work: Creating Your VR Project2小時
Sending Feedback about the Course10分鐘
Activity: Explore the Courseware3分鐘
Exploring Different Frameworks10分鐘
Useful Links: Optimizing Performance in VR1小時
Project Work: Implementing VR Spatial Audio45分鐘
Project Work: Implementing Gaze-Based Triggers, Part 11小時
Project Work: Implementing Gaze-Based Triggers, Part 230分鐘
6 個練習
About our Courseware project4分鐘
VR Frameworks4分鐘
Profiling and Other Techniques8分鐘
VR Positional Audio4分鐘
Gaze-based Triggers2分鐘
Module 1 Quiz20分鐘
2

2

完成時間為 6 小時

Module 2 - Working with Mobile VR in Unity

完成時間為 6 小時
9 個視頻 (總計 26 分鐘), 5 個閱讀材料, 6 個測驗
9 個視頻
Unity XR Under the Hood - Part 12分鐘
Unity XR Under the Hood - Part 26分鐘
Unity XR Under the Hood - Part 32分鐘
Project Intro: Retrieving Tracking and Performance Information32
Controller Input and Output2分鐘
The Tracked Pose Driver4分鐘
Transforming Tracking Coordinates1分鐘
Project Work Solutions: Working With Mobile VR in Unity2分鐘
5 個閱讀材料
Project Work: Retrieving Tracking and Performance Information1 小時 15 分
Triggering Screenshots in Your Applications10分鐘
Project Work: Leveraging Controller Button Input30分鐘
Project Work: Tracking in XR - Wiring up your own sword30分鐘
Project Work - Wiring the Opponent's Sword1小時
5 個練習
XR Core API Objects4分鐘
Controller Input and Output2分鐘
Using the Tracked Pose Driver4分鐘
Transforming Tracking Coordinates2分鐘
Module 2 Quiz18分鐘
3

3

完成時間為 7 小時

Module 3 - Interaction and Locomotion

完成時間為 7 小時
14 個視頻 (總計 24 分鐘), 11 個閱讀材料, 6 個測驗
14 個視頻
Lasers On!4分鐘
Pips and Reticles1分鐘
Raycasting and Hit Detection1分鐘
Project Solutions: Interaction1分鐘
Overview of Basic Teleportation1分鐘
Line of Sight vs. Arc Teleporting1分鐘
Moving the VR Frame of Reference1分鐘
Project Solutions - Teleportation1分鐘
Minimizing Motion Sickness in VR3分鐘
Object Manipulation in Unity1分鐘
Proximity-Based Object Detection1分鐘
Grabbing and Dropping Objects1分鐘
Throwing Objects1分鐘
11 個閱讀材料
Project Work: Raycasting and Hit Detection20分鐘
Project Work: Implementing a Laser Pointer45分鐘
Project Work: Implementing a Tracking Reticle20分鐘
Project Work: Implementing a Trigger10分鐘
Project Work: Implementing a Floor Marker Object45分鐘
Project Work: Rotating the Floor Marker20分鐘
Project Work: Triggering Teleportation10分鐘
Project Work: Teleporting Safely10分鐘
Project Work: Using Overlap Sphere45分鐘
Project Work: Picking up Nearby Objects3分鐘
Project Work: Throwing Objects20分鐘
5 個練習
Raycasting and Hit Detection4分鐘
Basic Teleportation4分鐘
Motion Sickness4分鐘
Object Manipulation4分鐘
Module 3 Quiz26分鐘
4

4

完成時間為 6 小時

Module 4 - VR UX with the Unity API

完成時間為 6 小時
7 個視頻 (總計 16 分鐘), 5 個閱讀材料, 5 個測驗
7 個視頻
Text Issues in VR2分鐘
Unity Canvases in VR3分鐘
Interacting with Canvas Elements in VR1分鐘
Creating Virtual Controls: What Does This Switch Do?3分鐘
Peer Review Solution: VR UX with the Unity API2分鐘
Congratulations!51
5 個閱讀材料
Project Work: Optimizing Text Readability20分鐘
Project Work: Attaching Displays to a Controller20分鐘
Project Work: Interacting with Canvas Elements:45分鐘
Project Work: Moving Constrained Objects With Tracking1小時
Project Work: Hitting Objects1小時
4 個練習
UX That Moves With You4分鐘
Triggering Canvas Events from Raycasts4分鐘
Creating Virtual Controls That Mimic Real World Controls4分鐘
Module 4 Quiz26分鐘

審閱

來自MOBILE VR APP DEVELOPMENT WITH UNITY 的熱門評論

查看所有評論

關於 Unity XR: How to Build AR and VR Apps 專項課程

Welcome to the world of Unity XR! This specialization includes three courses which will explain the technologies that make XR possible, describe the unique UX concerns around developing for XR, and walk you through developing VR and AR apps for mobile devices. You will learn how Unity supports the many components of a VR app, including tracking, teleporting, interacting with virtual objects, positional audio, and much more. You’ll also see how Unity’s AR Foundation supports building handheld AR apps. XR is a field that is constantly evolving, and we’ll show you what’s on the horizon for VR and AR....
Unity XR: How to Build AR and VR Apps

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  • 是的,Coursera 可以为无法承担费用的学生提供助学金。通过点击左侧“注册”按钮下的“助学金”链接可以申请助学金。您可以根据屏幕提示完成申请,申请获批后会收到通知。您需要针对专项课程中的每一门课程完成上述步骤,包括毕业项目。了解更多

  • The only supported headset type and VR SDK for iOS devices is Google Cardboard. Although many of the principles of VR development covered in this course can be applied to Google Cardboard apps, this course focuses on advanced topics and applications - such as wireless controller-based tracking and locomotion - that simply are not supported by Google Cardboard.

  • 此课程不提供大学学分,但部分大学可能会选择接受课程证书作为学分。查看您的合作院校,了解详情。Coursera 上的在线学位Mastertrack™ 证书提供获得大学学分的机会。

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