課程信息
4.3
3 個評分
2 個審閱
專項課程

第 2 門課程(共 3 門),位於

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立即開始,按照自己的計劃學習。
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根據您的日程表重置截止日期。
中級

中級

完成時間(小時)

完成時間大約為27 小時

建議:4 weeks of study, 3-4 hours/week...
可選語言

英語(English)

字幕:英語(English)...
專項課程

第 2 門課程(共 3 門),位於

100% 在線

100% 在線

立即開始,按照自己的計劃學習。
可靈活調整截止日期

可靈活調整截止日期

根據您的日程表重置截止日期。
中級

中級

完成時間(小時)

完成時間大約為27 小時

建議:4 weeks of study, 3-4 hours/week...
可選語言

英語(English)

字幕:英語(English)...

教學大綱 - 您將從這門課程中學到什麼

1
完成時間(小時)
完成時間為 7 小時

Get Ready, Get Set, Go!

To get started, we'll get you set up to develop in VR with Unity. We'll show you around the courseware that will be the basis for your project work throughout the course. Later in the week, we'll begin on project work in the Unity editor....
Reading
9 個視頻(共 19 分鐘), 11 個閱讀材料, 6 個測驗
Video9 個視頻
Get Ready, Get Set, Go!1分鐘
Setting Up Your Mobile VR Project1分鐘
About Our Courseware Framework1分鐘
Understanding VR Frameworks2分鐘
Debugging and Profiling for VR Performance5分鐘
VR Positional Audio2分鐘
Gaze-Based Triggers分鐘
Project Solutions: Get Ready, Get Set, Go!1分鐘
Reading11 個閱讀材料
Course Prerequisites and Hardware Requirements2分鐘
Additional Resources and Getting Help10分鐘
About the Course Project Work2分鐘
Project Work: Creating Your VR Project分鐘
Sending Feedback about the Course10分鐘
Activity: Explore the Courseware3分鐘
Exploring Different Frameworks10分鐘
Useful Links: Optimizing Performance in VR分鐘
Project Work: Implementing VR Spatial Audio45分鐘
Project Work: Implementing Gaze-Based Triggers, Part 1分鐘
Project Work: Implementing Gaze-Based Triggers, Part 230分鐘
Quiz6 個練習
About our Courseware project4分鐘
VR Frameworks4分鐘
Profiling and Other Techniques8分鐘
VR Positional Audio4分鐘
Gaze-based Triggers2分鐘
Module 1 Quiz20分鐘
2
完成時間(小時)
完成時間為 6 小時

Module 2 - Working with Mobile VR in Unity

Tracking, tracking, tracking! This week will be all about tracking. We'll look at headset and controller tracking, and we'll talk about what to do when tracking is lost. We'll also walk you through the Unity core APIs related to XR functionality. The project work will culminate with you using a Tracked Pose Driver to wire up a sword fight in the VR Campus, which you will then submit for a Peer Review....
Reading
9 個視頻(共 26 分鐘), 5 個閱讀材料, 6 個測驗
Video9 個視頻
Unity XR Under the Hood - Part 12分鐘
Unity XR Under the Hood - Part 26分鐘
Unity XR Under the Hood - Part 32分鐘
Project Intro: Retrieving Tracking and Performance Information分鐘
Controller Input and Output2分鐘
The Tracked Pose Driver4分鐘
Transforming Tracking Coordinates1分鐘
Project Work Solutions: Working With Mobile VR in Unity2分鐘
Reading5 個閱讀材料
Project Work: Retrieving Tracking and Performance Information15分鐘
Triggering Screenshots in Your Applications10分鐘
Project Work: Leveraging Controller Button Input30分鐘
Project Work: Tracking in XR - Wiring up your own sword30分鐘
Project Work - Wiring the Opponent's Sword分鐘
Quiz5 個練習
XR Core API Objects4分鐘
Controller Input and Output2分鐘
Using the Tracked Pose Driver4分鐘
Transforming Tracking Coordinates2分鐘
Module 2 Quiz18分鐘
3
完成時間(小時)
完成時間為 7 小時

Module 3 - Interaction and Locomotion

This week you'll learn how to allow your user to interact with objects in VR, and also how to move around within your scene. The project work will involve you wiring up a laser gun, basic teleportation, and grab and throw interactions. We'll also talk about how to avoid causing nausea and dizziness for your user. At the end of the module, you'll submit your project work for a peer review....
Reading
14 個視頻(共 24 分鐘), 11 個閱讀材料, 6 個測驗
Video14 個視頻
Lasers On!4分鐘
Pips and Reticles1分鐘
Raycasting and Hit Detection1分鐘
Project Solutions: Interaction1分鐘
Overview of Basic Teleportation1分鐘
Line of Sight vs. Arc Teleporting1分鐘
Moving the VR Frame of Reference1分鐘
Project Solutions - Teleportation1分鐘
Minimizing Motion Sickness in VR3分鐘
Object Manipulation in Unity1分鐘
Proximity-Based Object Detection1分鐘
Grabbing and Dropping Objects1分鐘
Throwing Objects1分鐘
Reading11 個閱讀材料
Project Work: Raycasting and Hit Detection20分鐘
Project Work: Implementing a Laser Pointer45分鐘
Project Work: Implementing a Tracking Reticle20分鐘
Project Work: Implementing a Trigger10分鐘
Project Work: Implementing a Floor Marker Object45分鐘
Project Work: Rotating the Floor Marker20分鐘
Project Work: Triggering Teleportation10分鐘
Project Work: Teleporting Safely10分鐘
Project Work: Using Overlap Sphere45分鐘
Project Work: Picking up Nearby Objects3分鐘
Project Work: Throwing Objects20分鐘
Quiz5 個練習
Raycasting and Hit Detection4分鐘
Basic Teleportation4分鐘
Motion Sickness4分鐘
Object Manipulation4分鐘
Module 3 Quiz26分鐘
4
完成時間(小時)
完成時間為 6 小時

Module 4 - VR UX with the Unity API

This week, we'll look at user experience and user interaction in VR. We'll learn how to attach objects to the user's headset and controller, and see why certain types of UI don't work as well in VR. In the project work, you'll work with Unity Canvases and you'll wire up code to allow the user to grab an object and move it along with the controller. Then you'll wire up the "puncher" to hit the robots as your final project for the VR Campus, which will be submitted for peer review....
Reading
7 個視頻(共 16 分鐘), 5 個閱讀材料, 5 個測驗
Video7 個視頻
Text Issues in VR2分鐘
Unity Canvases in VR3分鐘
Interacting with Canvas Elements in VR1分鐘
Creating Virtual Controls: What Does This Switch Do?3分鐘
Peer Review Solution: VR UX with the Unity API2分鐘
Congratulations!分鐘
Reading5 個閱讀材料
Project Work: Optimizing Text Readability20分鐘
Project Work: Attaching Displays to a Controller20分鐘
Project Work: Interacting with Canvas Elements:45分鐘
Project Work: Moving Constrained Objects With Tracking分鐘
Project Work: Hitting Objects分鐘
Quiz4 個練習
UX That Moves With You4分鐘
Triggering Canvas Events from Raycasts4分鐘
Creating Virtual Controls That Mimic Real World Controls4分鐘
Module 4 Quiz26分鐘
4.3
2 個審閱Chevron Right

熱門審閱

創建者 SZOct 13th 2018

This course presents useful material on many aspects of VR in general and specifics needed for mobile platforms in a cool virtual environment. Definitely worth your time! - Steve

講師

Avatar

Peter Patterson

XR Architect / Developer
Contract Developer

關於 Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

關於 Unity XR: How to Build AR and VR Apps 專項課程

Welcome to the world of Unity XR! This specialization includes three courses which will explain the technologies that make XR possible, describe the unique UX concerns around developing for XR, and walk you through developing VR and AR apps for mobile devices. You will learn how Unity supports the many components of a VR app, including tracking, teleporting, interacting with virtual objects, positional audio, and much more. You’ll also see how Unity’s AR Foundation supports building handheld AR apps. XR is a field that is constantly evolving, and we’ll show you what’s on the horizon for VR and AR....
Unity XR: How to Build AR and VR Apps

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  • The only supported headset type and VR SDK for iOS devices is Google Cardboard. Although many of the principles of VR development covered in this course can be applied to Google Cardboard apps, this course focuses on advanced topics and applications - such as wireless controller-based tracking and locomotion - that simply are not supported by Google Cardboard.

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