課程信息
4.6
51 個評分
8 個審閱
專項課程

第 4 門課程(共 6 門),位於

100% 在線

100% 在線

立即開始,按照自己的計劃學習。
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可靈活調整截止日期

根據您的日程表重置截止日期。
完成時間(小時)

完成時間大約為23 小時

建議:4 weeks of study, 2-4 hours/week...
可選語言

英語(English)

字幕:英語(English)...
專項課程

第 4 門課程(共 6 門),位於

100% 在線

100% 在線

立即開始,按照自己的計劃學習。
可靈活調整截止日期

可靈活調整截止日期

根據您的日程表重置截止日期。
完成時間(小時)

完成時間大約為23 小時

建議:4 weeks of study, 2-4 hours/week...
可選語言

英語(English)

字幕:英語(English)...

教學大綱 - 您將從這門課程中學到什麼

1
完成時間(小時)
完成時間為 7 小時

Location, Locomotion and Motion

In this week we are going to do a deep dive on the sensors in the iOS platform. Sensors are one of the aspects of smartphones that make them a unique platform and form a bridge between the digital and physical world. We will look at different ways of bridging that divide with location sensors (and street address look-ups via reverse geocoding), geofencing and motion sensors. This will give you the skills to write code that makes your apps aware of the world around them and possibly even react to a user’s physical movement....
Reading
17 個視頻(共 277 分鐘), 2 個閱讀材料, 1 個測驗
Video17 個視頻
Welcome!4分鐘
Reverse Geocode Concept21分鐘
Reverse Geocode Design4分鐘
Reverse Geocode Case Study 0128分鐘
Reverse Geocode Case Study 0210分鐘
Intro to GeoFences18分鐘
Simulating Location12分鐘
GeoFence Case Study 0114分鐘
GeoFence Case Study 0211分鐘
GeoFence Case Study 0320分鐘
GeoFence Case Study 0422分鐘
Sensor Overview18分鐘
Raw Acceleromter Case Study 0115分鐘
Raw Acceleromter Case Study 0225分鐘
Device Motion Case Study11分鐘
Reference Frame Case Study29分鐘
User Acceleration Case Study6分鐘
Reading2 個閱讀材料
Course Overview10分鐘
GeoFence Coupons Assignment Instructions10分鐘
2
完成時間(小時)
完成時間為 3 小時

Lights and Sounds

Working with light levels from the physical world is tough on iOS, but this week we will show you a way to access the ambient light around the device by leveraging the screen brightness. Then we will flip the paradigm. Instead of trying to sense the physical world, we will act in the physical world by playing sounds. We will introduce two methods of playing sounds in apps (not the only ways by any means)....
Reading
5 個視頻(共 58 分鐘), 1 個閱讀材料, 1 個測驗
Video5 個視頻
Light Sensor Case Study 0213分鐘
Intro to Audio 0112分鐘
System Sound Services Case Study13分鐘
Intro to Audio 0211分鐘
Reading1 個閱讀材料
Drum Kit Assignment Instructions10分鐘
3
完成時間(小時)
完成時間為 6 小時

Touch, Collision, Reaction

This week we give you the foundation for making games with SpriteKit. How do you build a game? How do you load assets into your game? How do you make them move and respond? We will start with the “Hello, World” of games, “Pong”. That will give a quick intro into how games work. Then we will return to each of the steps that we leveraged in making Pong and go into more depth explaining what we did along the way. In the in depth tutorial we will keep a running example of a game of “Breakout” tracking along with our progress. The focus of this style of game is on leveraging the physics engine, and detecting and responding to collisions in 2 dimensions. We will show the student how to place sprites, react to multi-touch interaction, detect and respond to contact events....
Reading
11 個視頻(共 241 分鐘), 1 個閱讀材料, 1 個測驗
Video11 個視頻
Make Pong36分鐘
Starting your game22分鐘
Break-Out Case Study 0125分鐘
Intro to Physics Engine23分鐘
Break-Out Case Study 0211分鐘
Intro to Multi-Touch Events17分鐘
Break-Out Case Study 0322分鐘
Intro to Collisions 0114分鐘
Intro to Collisions 0225分鐘
Break-Out Case Study 0425分鐘
Reading1 個閱讀材料
Sprite Container Assignment Instructions10分鐘
4
完成時間(小時)
完成時間為 5 小時

Where the Action Is

In this final week we will explore the different actions that can be initiated by your Sprites to create dynamic games. By leveraging the SKAction class, complicated multi-step animations, sounds and effects can be chained together without the app developer having to micro-manage their unfolding. We will also introduce particle systems as they are a fun and efficient way to simulate effects like smoke, fire and magic. Lastly, we will show you how to interact with Game Center so that you can add social action to your games. That includes leaderboards and achievements that are visible to the user’s social network and add a fun element of competition to any game....
Reading
7 個視頻(共 136 分鐘), 1 個閱讀材料, 2 個測驗
Video7 個視頻
SKActions Code Check21分鐘
Animating Textures15分鐘
Intro to Particle Systems15分鐘
Particle System Code Check9分鐘
Break-Out Case Study 0539分鐘
Intro to Game Center27分鐘
Reading1 個閱讀材料
Collision Effects Assignment Instructions10分鐘
Quiz1 個練習
Final Exam56分鐘
4.6

熱門審閱

創建者 KMDec 3rd 2017

By far the most fun of the specialization so far. Lots of things learned about coding game structures.

創建者 PPMay 18th 2016

Very awesome class with thoroughly understandable step-by-step approach.

講師

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Don Patterson

Associate Professor
Informatics and Computer Science
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Sam Kaufman

Partner at Gradient

關於 University of California, Irvine

Since 1965, the University of California, Irvine has combined the strengths of a major research university with the bounty of an incomparable Southern California location. UCI’s unyielding commitment to rigorous academics, cutting-edge research, and leadership and character development makes the campus a driving force for innovation and discovery that serves our local, national and global communities in many ways....

關於 iOS Development for Creative Entrepreneurs 專項課程

This Specialization focuses on the basics of iOS application development. You’ll gain the skills you need to create your own app, including fluency in Objective-C and UIKit and SpriteKit user interface concepts, and you’ll learn to leverage networking, security, audio, video, location, and sensor frameworks. In the final Capstone Project, you’ll apply your skills to create a networked game that leverages sensors on the phone to create a unique gaming experience, and that you can showcase in job applications and interviews or offer in the iTunes store....
iOS Development for Creative Entrepreneurs

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