The device or "platform" that a game is developed for and played on has a massive impact on the game development process. In this hands-on course you will explore how to develop a game for a variety of modern platforms, including Web, Windows, Mac OS X, iOS, and Android. While building a complete game, you will learn intermediate and advanced game development techniques in the Unity game engine. By the end of the course, you will understand how to develop, refine, package, and prepare your game for distribution on a variety of game platforms. Particular attention will be given to developing a 2D platformer game that supports multiple forms of input (keyboard/mouse, controller, and touch), works across multiple forms of output (screen size, screen resolution, sound), and performs well on a variety of computing devices.
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This is very nice course. I honestly say that i never before this course even open the unity and now i developed full game with my own idea it is nice to start Game development with this course
Overall good course. Videos need to be recorded in HD, and some of the later videos need to be re-recorded. The audio feedback is not good and makes it distracting and difficult to watch.
Great lectures from Brian Winn: very clear and his assets very clear as well an organized. It will be very good to complement the lectures with a short document summarizing the theory.
The audio quality on these lectures is painful at times. Very bad clipping. With that, this course is a lot of fun to work through. Really provides a nice foundation to Unity topics.
關於 游戏设计和开发 專項課程
Break into the video game industry with theoretical, technical, and business knowledge from one of the world’s best programs.
Is financial aid available?
What version of Unity is covered in the course?
The course was originally built with Unity 5.1.x. However, we recently updated lessons to Unity 5.4.x where there were notable differences between 5.1 and 5.4.