The Capstone project is a place for you to develop your game idea into a fully-fleshed proposal. A game design document is your game bible, the go-to document that defines the genre of your game, its look and feel, and the evolution of gameplay. This four-part capstone project guides you to distill and improve the foundational aspects of your game so that you may express your ideas in a clear and productive way.
CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions.
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來自GAME DESIGN DOCUMENT: DEFINE THE ART & CONCEPTS的熱門評論
The course was nicely prepared and structured, in my opinion it lacked a bit of content compared to the rest of the specialization. But it's a good rounding up of everything we learned before.
Very hands on and creative. Pushed my ideas to the paper and to develop further and better than I would ever without guidance. Thank you so much.
I totally loved this set of courses! Many thanks to everybody involved, the instructors and learning colleagues alike!
I really liked the way this course was designed. It helped me revise some forgotten concepts when I was studying.
關於 游戏设计：艺术和概念 專項課程
Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game.