課程信息
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第 3 門課程(共 4 門)

100% 在線

立即開始,按照自己的計劃學習。

可靈活調整截止日期

根據您的日程表重置截止日期。

中級

Familiarity with Maya 3d modeling software essential, basic knowledge of zbrush, substance painter, and marmoset also needed.

完成時間大約為17 小時

建議:8 -12 hours per week can be expected. Workload is based on complexity of chosen subject....

英語(English)

字幕:英語(English)

您將學到的內容有

  • Check

    Model accurate block-in, mid poly meshes

  • Check

    Create high poly models with a real world level of accuracy

  • Check

    Create game-ready low poly meshes for a real-time environment

  • Check

    Texture and render models to give them the appearance of photo-realism

學習Course的學生是
  • Software Engineers

    第 3 門課程(共 4 門)

    100% 在線

    立即開始,按照自己的計劃學習。

    可靈活調整截止日期

    根據您的日程表重置截止日期。

    中級

    Familiarity with Maya 3d modeling software essential, basic knowledge of zbrush, substance painter, and marmoset also needed.

    完成時間大約為17 小時

    建議:8 -12 hours per week can be expected. Workload is based on complexity of chosen subject....

    英語(English)

    字幕:英語(English)

    教學大綱 - 您將從這門課程中學到什麼

    1
    完成時間為 4 小時

    Week 1: Blocking-In Model

    9 個視頻 (總計 93 分鐘), 2 個閱讀材料, 4 個測驗
    9 個視頻
    Essential Modeling Tips8分鐘
    Essential Modeling Tools18分鐘
    Essentials Substance Painter9分鐘
    Essentials ZBrush9分鐘
    01 Reference8分鐘
    02 Image Planes7分鐘
    03 Initial Block-In19分鐘
    04 Refining Initial Block-In3分鐘
    2 個閱讀材料
    Essential Skills/Software10分鐘
    Choosing Your Project10分鐘
    3 個練習
    Essentials Quiz16分鐘
    Planning and Reference
    Rough Block-In
    2
    完成時間為 2 小時

    Week 2: Mid-Poly Block-In Model

    8 個視頻 (總計 83 分鐘), 2 個測驗
    8 個視頻
    02 Mid-Poly Eye Piece Swivel8分鐘
    03 Mid-Poly Eye-Piece Viewer7分鐘
    04 Mid-Poly Body15分鐘
    05 Mid-Poly Battery4分鐘
    06 Finish Mid-Poly Body15分鐘
    07 Mid-Poly Swivel Mount8分鐘
    08 Mid-Poly Strap Mount8分鐘
    1 個練習
    Mid-Poly Modeling
    3
    完成時間為 3 小時

    Week 3: High-Poly Model

    10 個視頻 (總計 104 分鐘), 3 個測驗
    10 個視頻
    02 High-Poly Eye Piece Swivel5分鐘
    03 High-Poly Eye Piece4分鐘
    04 High-Poly Swivel Mount5分鐘
    05 High-Poly Objective Lens14分鐘
    06 High-Poly Battery & Switch14分鐘
    07 High-Poly Body Cap12分鐘
    08 High-Poly Prepping the Body12分鐘
    09 High-Poly Body10分鐘
    10 High-Poly Floaters17分鐘
    2 個練習
    Sub Division Modeling
    ZBrush Modeling
    4
    完成時間為 2 小時

    Week 4: Low-Poly Model

    9 個視頻 (總計 49 分鐘), 2 個測驗
    9 個視頻
    Low Poly Objective Lens9分鐘
    Low Poly Strap Mounts3分鐘
    Low Poly Battery Pack3分鐘
    Low Poly Battery Switch3分鐘
    Low Poly Swivel Mount3分鐘
    Low Poly Eye Piece4分鐘
    Low Poly Finishing Body11分鐘
    UV Layout4分鐘
    1 個練習
    Low-Poly

    講師

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    Andrew Dennis

    Professor of Practice
    Media and Information

    關於 密歇根州立大学

    Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

    關於 Art for Games 專項課程

    In this beginner focused specialization we will show you the essentials of 2d and 3d game art production as well as concept art for games and current gen game art workflow. While each of the four courses will build your knowledge of the practice of game art, each module is a self contained unit designed to teach a specific area. By the end of the Specialization, you will have a thorough knowledge of the creation of high-quality game art assets. Through these courses, you will be using Maya, Unity, Photoshop, Sketchup, ZBrush, Marmoset Toolbag, and Substance Painter....
    Art for Games

    常見問題

    • 注册以便获得证书后,您将有权访问所有视频、测验和编程作业(如果适用)。只有在您的班次开课之后,才可以提交和审阅同学互评作业。如果您选择在不购买的情况下浏览课程,可能无法访问某些作业。

    • 您注册课程后,将有权访问专项课程中的所有课程,并且会在完成课程后获得证书。您的电子课程证书将添加到您的成就页中,您可以通过该页打印您的课程证书或将其添加到您的领英档案中。如果您只想阅读和查看课程内容,可以免费旁听课程。

    • The course is designed with these programs in mind due to their place as industry standard tools. You may use other tools if you wish (blender, gimp, etc) and apply the same techniques to those programs, but keep in mind the course was designed for Maya, Zbrush, Substance, and Marmoset

    • While making models for games is all about getting it into the game, presenting your work in the best possible light is a big part of art. For personal or portfolio projects you should always take the time to present them. A few hours of lighting and rendering in marmoset will get much better results than spending those hours further polishing your model and textures.

    • You will find the difficulty of your project has a lot to do with the complexity of the model you attempt to create. If it is your first time tackling these subjects I recommend keeping it simple for this course (a screwdriver rather than a car). You can always spend more time later improving and polishing your work after the course. Perfect is the enemy of done!

    • Every problem is a combination of what to do and how to do it, it's best if you aren't trying to do both at once. Most 3d artist work from image or concepts generated by another artists, so being able to follow someone else's design is an essential skill.

      As for concept art, it's best to stick to real world things. Just like 2d artist start drawing with still life, 3d artists can learn a lot by recreating a real world object. Paintings lie, and concept art can often contain lots of visual shorthand, they are sketches meant to convey the idea the artist is going for. It will be much easier to find all the reference you will need from a real world object.

      You could pick a movie or tv prop, as long as you can find enough reference. Our goal in this course is to learn how to take an object and create a photo-real facsimile of it. When you have done that, you will be much more able to make the kinds of assumptions and leaps in logic you will need to work with limited reference.

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