課程信息

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第 3 門課程(共 4 門)
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中級

Familiarity with Maya 3d modeling software essential, basic knowledge of zbrush, substance painter, and marmoset also needed.

完成時間大約為15 小時
英語(English)
字幕:英語(English)

您將學到的內容有

  • Model accurate block-in, mid poly meshes

  • Create high poly models with a real world level of accuracy

  • Create game-ready low poly meshes for a real-time environment

  • Texture and render models to give them the appearance of photo-realism

可分享的證書
完成後獲得證書
100% 在線
立即開始,按照自己的計劃學習。
第 3 門課程(共 4 門)
可靈活調整截止日期
根據您的日程表重置截止日期。
中級

Familiarity with Maya 3d modeling software essential, basic knowledge of zbrush, substance painter, and marmoset also needed.

完成時間大約為15 小時
英語(English)
字幕:英語(English)

提供方

密歇根州立大学 徽標

密歇根州立大学

教學大綱 - 您將從這門課程中學到什麼

1

1

完成時間為 4 小時

Week 1: Blocking-In Model

完成時間為 4 小時
9 個視頻 (總計 93 分鐘), 2 個閱讀材料, 4 個測驗
9 個視頻
Essential Modeling Tips8分鐘
Essential Modeling Tools18分鐘
Essentials Substance Painter9分鐘
Essentials ZBrush9分鐘
01 Reference8分鐘
02 Image Planes7分鐘
03 Initial Block-In19分鐘
04 Refining Initial Block-In3分鐘
2 個閱讀材料
Essential Skills/Software10分鐘
Choosing Your Project10分鐘
3 個練習
Essentials Quiz16分鐘
Planning and Reference
Rough Block-In
2

2

完成時間為 2 小時

Week 2: Mid-Poly Block-In Model

完成時間為 2 小時
8 個視頻 (總計 83 分鐘)
8 個視頻
02 Mid-Poly Eye Piece Swivel8分鐘
03 Mid-Poly Eye-Piece Viewer7分鐘
04 Mid-Poly Body15分鐘
05 Mid-Poly Battery4分鐘
06 Finish Mid-Poly Body15分鐘
07 Mid-Poly Swivel Mount8分鐘
08 Mid-Poly Strap Mount8分鐘
1 個練習
Mid-Poly Modeling
3

3

完成時間為 3 小時

Week 3: High-Poly Model

完成時間為 3 小時
10 個視頻 (總計 104 分鐘)
10 個視頻
02 High-Poly Eye Piece Swivel5分鐘
03 High-Poly Eye Piece4分鐘
04 High-Poly Swivel Mount5分鐘
05 High-Poly Objective Lens14分鐘
06 High-Poly Battery & Switch14分鐘
07 High-Poly Body Cap12分鐘
08 High-Poly Prepping the Body12分鐘
09 High-Poly Body10分鐘
10 High-Poly Floaters17分鐘
2 個練習
Sub Division Modeling
ZBrush Modeling
4

4

完成時間為 2 小時

Week 4: Low-Poly Model

完成時間為 2 小時
9 個視頻 (總計 49 分鐘)
9 個視頻
Low Poly Objective Lens9分鐘
Low Poly Strap Mounts3分鐘
Low Poly Battery Pack3分鐘
Low Poly Battery Switch3分鐘
Low Poly Swivel Mount3分鐘
Low Poly Eye Piece4分鐘
Low Poly Finishing Body11分鐘
UV Layout4分鐘
1 個練習
Low-Poly

關於 Art for Games 專項課程

In this beginner focused specialization we will show you the essentials of 2d and 3d game art production as well as concept art for games and current gen game art workflow. While each of the four courses will build your knowledge of the practice of game art, each module is a self contained unit designed to teach a specific area. By the end of the Specialization, you will have a thorough knowledge of the creation of high-quality game art assets. Through these courses, you will be using Maya, Unity, Photoshop, Sketchup, ZBrush, Marmoset Toolbag, and Substance Painter....
Art for Games

常見問題

  • Access to lectures and assignments depends on your type of enrollment. If you take a course in audit mode, you will be able to see most course materials for free. To access graded assignments and to earn a Certificate, you will need to purchase the Certificate experience, during or after your audit. If you don't see the audit option:

    • The course may not offer an audit option. You can try a Free Trial instead, or apply for Financial Aid.

    • The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.

  • When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

  • If you subscribed, you get a 7-day free trial during which you can cancel at no penalty. After that, we don’t give refunds, but you can cancel your subscription at any time. See our full refund policy.

  • Yes, Coursera provides financial aid to learners who cannot afford the fee. Apply for it by clicking on the Financial Aid link beneath the "Enroll" button on the left. You'll be prompted to complete an application and will be notified if you are approved. You'll need to complete this step for each course in the Specialization, including the Capstone Project. Learn more.

  • The course is designed with these programs in mind due to their place as industry standard tools. You may use other tools if you wish (blender, gimp, etc) and apply the same techniques to those programs, but keep in mind the course was designed for Maya, Zbrush, Substance, and Marmoset

  • While making models for games is all about getting it into the game, presenting your work in the best possible light is a big part of art. For personal or portfolio projects you should always take the time to present them. A few hours of lighting and rendering in marmoset will get much better results than spending those hours further polishing your model and textures.

  • You will find the difficulty of your project has a lot to do with the complexity of the model you attempt to create. If it is your first time tackling these subjects I recommend keeping it simple for this course (a screwdriver rather than a car). You can always spend more time later improving and polishing your work after the course. Perfect is the enemy of done!

  • Every problem is a combination of what to do and how to do it, it's best if you aren't trying to do both at once. Most 3d artist work from image or concepts generated by another artists, so being able to follow someone else's design is an essential skill.

    As for concept art, it's best to stick to real world things. Just like 2d artist start drawing with still life, 3d artists can learn a lot by recreating a real world object. Paintings lie, and concept art can often contain lots of visual shorthand, they are sketches meant to convey the idea the artist is going for. It will be much easier to find all the reference you will need from a real world object.

    You could pick a movie or tv prop, as long as you can find enough reference. Our goal in this course is to learn how to take an object and create a photo-real facsimile of it. When you have done that, you will be much more able to make the kinds of assumptions and leaps in logic you will need to work with limited reference.

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